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v0.0.207
Section titled “v0.0.207”- Maps: disabled random scenery placement (trees, rocks, bushes, cliffs, monuments).
- Maps: removed procedural ground tile variants from the asset manifest.
v0.0.208
Section titled “v0.0.208”- Visuals: player and enemy sprites now render at 1x scale (no upscaling).
v0.0.209
Section titled “v0.0.209”- Pickups: all drops now render at 1x scale.
v0.0.210
Section titled “v0.0.210”- Escort: reduced escort render size to 1x.
v0.0.211
Section titled “v0.0.211”- Balance: reduced global movement speed by 50% for players and enemies.
v0.0.212
Section titled “v0.0.212”- Balance: increased base enemy movement speed by 20%.
v0.0.213
Section titled “v0.0.213”- Collision: hero hitbox now only covers the lower 30% of the sprite.
v0.0.214
Section titled “v0.0.214”- VFX: projectile and magic visuals now render at 1x scale (no oversized sprites).
- AI: enemies that remain stuck for 5s temporarily phase through collision to escape.