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Patch Notes Page 110

  • Maps: disabled random scenery placement (trees, rocks, bushes, cliffs, monuments).
  • Maps: removed procedural ground tile variants from the asset manifest.
  • Visuals: player and enemy sprites now render at 1x scale (no upscaling).
  • Pickups: all drops now render at 1x scale.
  • Escort: reduced escort render size to 1x.
  • Balance: reduced global movement speed by 50% for players and enemies.
  • Balance: increased base enemy movement speed by 20%.
  • Collision: hero hitbox now only covers the lower 30% of the sprite.
  • VFX: projectile and magic visuals now render at 1x scale (no oversized sprites).
  • AI: enemies that remain stuck for 5s temporarily phase through collision to escape.