Patch Notes Page 109
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v0.0.199
Section titled “v0.0.199”- UI: added toast notifications for pickups, status effects, and talent points.
- Effect toasts persist for the full duration and show remaining time.
- Pickup toasts colorize by item rarity and call out inventory-full sells.
v0.0.200
Section titled “v0.0.200”- UI: talent tree nodes now show stat icons tinted by archetype color.
- UI: status effect icons now display above the player in application order.
- Pickups: health and recharge powerups render at their updated 32x16 size (recharge now 1:1).
- Loot: added a new set of ranged weapons to the drop/shop pool (Ranged_Weapons2).
v0.0.201
Section titled “v0.0.201”- UI: status effect icon assignments updated to match the new StatusEffects sprite sheet legend.
- Dead, buff, and immunity indicators now render on the hero where applicable.
v0.0.202
Section titled “v0.0.202”- Events: escort NPCs now face their movement direction correctly.
v0.0.203
Section titled “v0.0.203”- Combat: feared wandering now biases away from nearby enemies.
- Pickups: powerups no longer pulse-flash while idle on the ground.
v0.0.204
Section titled “v0.0.204”- Pickups: world pickups now render without any tinting.
v0.0.205
Section titled “v0.0.205”- UI: moved the copper/gold wallet under the minimap to avoid overlapping the inventory badge.
v0.0.206
Section titled “v0.0.206”- Maps: switched to Tiled TMX loading with multi-tileset support.
- Layers now render in the defined order with front layers drawn over actors.
- Collision: water/building/bridge precedence now follows layer rules for tile passability.