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Patch Notes Page 109

  • UI: added toast notifications for pickups, status effects, and talent points.
  • Effect toasts persist for the full duration and show remaining time.
  • Pickup toasts colorize by item rarity and call out inventory-full sells.
  • UI: talent tree nodes now show stat icons tinted by archetype color.
  • UI: status effect icons now display above the player in application order.
  • Pickups: health and recharge powerups render at their updated 32x16 size (recharge now 1:1).
  • Loot: added a new set of ranged weapons to the drop/shop pool (Ranged_Weapons2).
  • UI: status effect icon assignments updated to match the new StatusEffects sprite sheet legend.
  • Dead, buff, and immunity indicators now render on the hero where applicable.
  • Events: escort NPCs now face their movement direction correctly.
  • Combat: feared wandering now biases away from nearby enemies.
  • Pickups: powerups no longer pulse-flash while idle on the ground.
  • Pickups: world pickups now render without any tinting.
  • UI: moved the copper/gold wallet under the minimap to avoid overlapping the inventory badge.
  • Maps: switched to Tiled TMX loading with multi-tileset support.
  • Layers now render in the defined order with front layers drawn over actors.
  • Collision: water/building/bridge precedence now follows layer rules for tile passability.