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Patch Notes Page 108

  • RPG: Epic+ gear now rolls random attribute bonuses (Epic +1, Legendary +2, Unique +2-3) with increasing chances for two attributes.
  • RPG: tier 5 talents now grant attribute bonuses alongside their existing effects.
  • RPG: non-Unique gear no longer uses static base stats; power now comes from rolled implicit stats and affixes.
  • Combat-type implicit stat pools added (Melee/Ranged/Magical/Ammo), with per-rarity roll counts.
  • Affixes and Unique base stats now scale with wave-based item level.
  • UI: RPG item tooltips now show item level and rolled implicit stats.
  • Combat: added RPG cleave chance + lifesteal/life-on-hit hooks for loot-driven effects.
  • RPG: armor gear now always rolls an armor line, even if affixes omit it.
  • RPG: non-consumable gear can no longer drop without at least one stat line.
  • Socketable items fall back to scaled base stats if no rolled stats are present.
  • UI: hover tooltips now list total RPG stats only once (no duplicate implicit lines).
  • UI: RPG compare tooltip now lists all relevant stat deltas (defense, utility, resists, and more).
  • RPG: armor implicit rolls now scale with item rarity.
  • Scrolls: Rage now tints the hero red while active.
  • Scrolls: Fireball projectile speed reduced.
  • Combat: contact-applied Fear no longer refreshes while already feared.
  • Combat: Fear now forces brief wandering instead of stopping the hero in place.