Patch Notes Page 108
Patch Notes Index
Return to the patch-note index.
Previous Page
Newer entries.
Next Page
Older entries.
v0.0.191
Section titled “v0.0.191”- RPG: Epic+ gear now rolls random attribute bonuses (Epic +1, Legendary +2, Unique +2-3) with increasing chances for two attributes.
- RPG: tier 5 talents now grant attribute bonuses alongside their existing effects.
v0.0.192
Section titled “v0.0.192”- RPG: non-Unique gear no longer uses static base stats; power now comes from rolled implicit stats and affixes.
- Combat-type implicit stat pools added (Melee/Ranged/Magical/Ammo), with per-rarity roll counts.
- Affixes and Unique base stats now scale with wave-based item level.
- UI: RPG item tooltips now show item level and rolled implicit stats.
- Combat: added RPG cleave chance + lifesteal/life-on-hit hooks for loot-driven effects.
v0.0.193
Section titled “v0.0.193”- RPG: armor gear now always rolls an armor line, even if affixes omit it.
- RPG: non-consumable gear can no longer drop without at least one stat line.
- Socketable items fall back to scaled base stats if no rolled stats are present.
v0.0.194
Section titled “v0.0.194”- UI: hover tooltips now list total RPG stats only once (no duplicate implicit lines).
v0.0.195
Section titled “v0.0.195”- UI: RPG compare tooltip now lists all relevant stat deltas (defense, utility, resists, and more).
v0.0.196
Section titled “v0.0.196”- RPG: armor implicit rolls now scale with item rarity.
v0.0.197
Section titled “v0.0.197”- Scrolls: Rage now tints the hero red while active.
- Scrolls: Fireball projectile speed reduced.
- Combat: contact-applied Fear no longer refreshes while already feared.
v0.0.198
Section titled “v0.0.198”- Combat: Fear now forces brief wandering instead of stopping the hero in place.