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Patch Notes Page 107

  • RPG: added per-rarity power scaling so base stats and affixes roll with randomized strength on drop.
  • RPG: loot table now supports scalar ranges for base stats/affixes by rarity.
  • UI: gear stat readouts now reflect the scaled roll values.
  • UI: lowered the character select attribute table for clearer spacing.
  • UI: lowered the character select attribute table further for clearer spacing.
  • RPG: talent trees are now tiered, data-driven, and include prerequisites plus UI layout positions.
  • UI: added a match-scoped Talent Tree overlay with pan/zoom, node states, and detail panel.
  • Input: added default N hotkey to open/close the Talent Tree and pause gameplay while open.
  • RPG: talent points now grant every 5 levels instead of every 10.
  • UI: talent tree overlay layout pass to prevent text clipping and panel bleed; improved readability (shadows, wrapping, clipping).
  • RPG: expanded all archetype talent trees to 5 tiers with prerequisites and UI positions.
  • UI: talent bonus lines now display correct percent deltas (e.g., +8%) instead of baseline values (e.g., 108%).
  • UI: talent tree overlay layout adjusted so the top title always draws above panels, with wider center space and more varied branch spacing.