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Patch Notes Page 106

  • UI: moved RPG compare (equip) deltas from the Details panel into the hover tooltip to prevent clipping.
  • UI: color-coded RPG compare tooltip lines (green for gains, red for losses).
  • UI: compare tooltip now hides when the destination slot is empty.
  • UI: Q hotbar now skips items assigned to R/F slots.
  • RPG: added Unique rarity tier (cyan) above Legendary with higher base stats and +1 affix cap.
  • UI: fallback icon clamping for equipment sheets prevents blank icons on mismatched sprite sheets.
  • UI: equipment icon clamping now uses ceil grid sizing to support partial sprite sheet widths (e.g., UniqueGear).
  • Gameplay: increased base vision by 3 tiles.
  • Gameplay: Sight upgrades now cap at 3 levels with higher cost and larger per-level gain.
  • Gameplay: Sight upgrade costs set to 500/1250/2000 copper.
  • Ellis: Charge (Righteous Thrust) now grants 1.5s of post-landing invulnerability.
  • Robin: sword melee reach normalized; bow swap grants extra ranged attack distance.
  • Items: sell value now scales with rarity and affix/socket bonuses.
  • UI: item details/tooltip now show sell price plus food regen and potion restore amounts.
  • RPG: affix tier weights and per-rarity affix counts are now data-driven via data/rpg/loot.json.
  • RPG: affix roll counts now vary within rarity ranges for additional gear variety.