Patch Notes Page 106
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v0.0.175
Section titled “v0.0.175”- UI: moved RPG compare (equip) deltas from the Details panel into the hover tooltip to prevent clipping.
v0.0.176
Section titled “v0.0.176”- UI: color-coded RPG compare tooltip lines (green for gains, red for losses).
v0.0.177
Section titled “v0.0.177”- UI: compare tooltip now hides when the destination slot is empty.
- UI: Q hotbar now skips items assigned to R/F slots.
- RPG: added Unique rarity tier (cyan) above Legendary with higher base stats and +1 affix cap.
- UI: fallback icon clamping for equipment sheets prevents blank icons on mismatched sprite sheets.
v0.0.178
Section titled “v0.0.178”- UI: equipment icon clamping now uses ceil grid sizing to support partial sprite sheet widths (e.g., UniqueGear).
v0.0.179
Section titled “v0.0.179”- Gameplay: increased base vision by 3 tiles.
- Gameplay: Sight upgrades now cap at 3 levels with higher cost and larger per-level gain.
v0.0.180
Section titled “v0.0.180”- Gameplay: Sight upgrade costs set to 500/1250/2000 copper.
v0.0.181
Section titled “v0.0.181”- Ellis: Charge (Righteous Thrust) now grants 1.5s of post-landing invulnerability.
- Robin: sword melee reach normalized; bow swap grants extra ranged attack distance.
- Items: sell value now scales with rarity and affix/socket bonuses.
- UI: item details/tooltip now show sell price plus food regen and potion restore amounts.
v0.0.182
Section titled “v0.0.182”- RPG: affix tier weights and per-rarity affix counts are now data-driven via
data/rpg/loot.json. - RPG: affix roll counts now vary within rarity ranges for additional gear variety.