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Patch Notes Page 105

  • Visual: added new spell VFX sheets (Pop/Burst/Smoke/Sparkle).
  • Special (Ellis): Consecration now places Sparkle VFX across the consecration area (floor-level).
  • Healer (Sally): healing abilities now play Sparkle VFX on the healed target.
  • Assassin (María): Shadow Dance now plays Smoke VFX at the cast location while she teleports away and returns.
  • Damage (Robin): Rage now tints Robin red for the duration of Rage.
  • Flame Skull: fireballs now render as the correct animated fire_skull_fireball.png projectile.
  • UI: reassigned champion ability icon slots to the new curated icon layout.
  • Damage (Robin) Primary Fire now swaps icon based on weapon (Sword vs Bow).
  • Fixed: shops now pause round/intermission timers in singleplayer (prevents intermission from ending while shopping).
  • UI: Pause menu “Main Menu” now shows a confirmation dialog (Yes/No).
  • UI: Hotbar keys (R/F) are now visible on the in-run HUD above the active-use (Q) item.
  • Inventory: active-use (Q) now only cycles usable items (consumables), not gear.
  • Balance: reduced drop rates for gems, potions/food, and overall item drops.
  • Assassin: Cloak duration now scales with ability level.
  • Added: new scroll consumables with unique effects (Invisibility, Fireball, Summon Zombie, Revive, Rage, Mirroring, Lightning Prison, Necronomicon, Flame Wall, Phase Step, Sacrifice, Cataclysm).
  • Cataclysm scroll now summons a red-tinted boss that spawns minions and drops extra loot.
  • Lightning Prison places a stationary shock field at the cursor.
  • Mirroring creates a temporary clone ally.
  • Added: Zombie mini-unit definition for summon/servant effects.
  • Loot: added new weapon sets (Axes, Cleavers, Clubs, Hammers, Polearms, Scythes, Swords) and Unique Gear drops.
  • Loot: renamed armor tiers, jewelry, capes, arrows, and gems (including new Sunsteel tiers).
  • RPG: expanded affix library (hybrids/all-res/new tiers) and rarity-tier gating with weighted roll bias.
  • RPG: refreshed base item templates; gems are socket-only, potions use neutral rarity, and food regen scales with rarity.
  • UI: unified RPG stat formatting between item details and tooltips (percentage bonuses for mult stats).
  • UI: fixed RPG stat lists to avoid duplicate/misaligned speed and gold gain lines.
  • UI: multiplier stats now display as the correct bonus percent in item details.
  • UI: removed baseline 100% stat lines from RPG item details and tooltips.
  • UI: attack/move speed and gold gain bonuses now show only when a real bonus exists.