Patch Notes Page 105
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v0.0.167
Section titled “v0.0.167”- Visual: added new spell VFX sheets (Pop/Burst/Smoke/Sparkle).
- Special (Ellis): Consecration now places Sparkle VFX across the consecration area (floor-level).
- Healer (Sally): healing abilities now play Sparkle VFX on the healed target.
- Assassin (María): Shadow Dance now plays Smoke VFX at the cast location while she teleports away and returns.
- Damage (Robin): Rage now tints Robin red for the duration of Rage.
- Flame Skull: fireballs now render as the correct animated
fire_skull_fireball.pngprojectile.
v0.0.168
Section titled “v0.0.168”- UI: reassigned champion ability icon slots to the new curated icon layout.
- Damage (Robin) Primary Fire now swaps icon based on weapon (Sword vs Bow).
v0.0.169
Section titled “v0.0.169”- Fixed: shops now pause round/intermission timers in singleplayer (prevents intermission from ending while shopping).
- UI: Pause menu “Main Menu” now shows a confirmation dialog (Yes/No).
- UI: Hotbar keys (R/F) are now visible on the in-run HUD above the active-use (Q) item.
- Inventory: active-use (Q) now only cycles usable items (consumables), not gear.
- Balance: reduced drop rates for gems, potions/food, and overall item drops.
v0.0.170
Section titled “v0.0.170”- Assassin: Cloak duration now scales with ability level.
v0.0.171
Section titled “v0.0.171”- Added: new scroll consumables with unique effects (Invisibility, Fireball, Summon Zombie, Revive, Rage, Mirroring, Lightning Prison, Necronomicon, Flame Wall, Phase Step, Sacrifice, Cataclysm).
- Cataclysm scroll now summons a red-tinted boss that spawns minions and drops extra loot.
- Lightning Prison places a stationary shock field at the cursor.
- Mirroring creates a temporary clone ally.
- Added: Zombie mini-unit definition for summon/servant effects.
v0.0.172
Section titled “v0.0.172”- Loot: added new weapon sets (Axes, Cleavers, Clubs, Hammers, Polearms, Scythes, Swords) and Unique Gear drops.
- Loot: renamed armor tiers, jewelry, capes, arrows, and gems (including new Sunsteel tiers).
- RPG: expanded affix library (hybrids/all-res/new tiers) and rarity-tier gating with weighted roll bias.
- RPG: refreshed base item templates; gems are socket-only, potions use neutral rarity, and food regen scales with rarity.
- UI: unified RPG stat formatting between item details and tooltips (percentage bonuses for mult stats).
v0.0.173
Section titled “v0.0.173”- UI: fixed RPG stat lists to avoid duplicate/misaligned speed and gold gain lines.
- UI: multiplier stats now display as the correct bonus percent in item details.
v0.0.174
Section titled “v0.0.174”- UI: removed baseline 100% stat lines from RPG item details and tooltips.
- UI: attack/move speed and gold gain bonuses now show only when a real bonus exists.