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v0.0.159
Section titled “v0.0.159”- Special: fixed Righteous Thrust animation sheet frame size (24x24) and made the thrust override one-shot so it no longer affects normal attacks.
v0.0.160
Section titled “v0.0.160”- Special: Righteous Thrust now dashes toward the cursor when activated.
v0.0.161
Section titled “v0.0.161”- Special: Righteous Thrust dash trail is now red (distinct from the standard blue dash trail).
v0.0.162
Section titled “v0.0.162”- Visual: cloaking now actually makes heroes transparent (texture tint/alpha now applies during rendering).
- Assassin: Shadow Dance now teleports María to each target one-by-one, executes them, then returns her to the cast location.
v0.0.163
Section titled “v0.0.163”- Visual: removed unintended tinting on player characters (sprites render with no color shading).
- Visual: enemies now flash red (instead of yellow) when damaged.
v0.0.164
Section titled “v0.0.164”- Enemies: added data-driven enemy tuning via
data/enemies.json(HP/shields/speed/damage + per-enemy mechanics). - Goblins now always spawn in small packs (2–4).
- Slimes can multiply, and randomly explode or melt on death (explosions deal small AoE damage).
- Flame Skulls can fire ranged fireballs at nearby players.
- Enemies: updated classic monsters (Goblin/Mummy/Orc/Skelly/Wraith/Zombie) to match new role identities (regen, revive chance, fear/bleed/poison).
v0.0.165
Section titled “v0.0.165”- Fixed: normal enemies are no longer marked as bounty targets (removes the “elite” marker + restores normal drop rates).
- Slimes: now randomly use one of the color-variant sprite sheets (
slimeblack.png,slimeblue.png, etc.) when spawning.
v0.0.166
Section titled “v0.0.166”- Fixed: crash caused by removing components during ECS view iteration (revive/DoT updates are now deferred safely).