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v0.0.724
Section titled “v0.0.724”- Normalized Robin combat-sheet visual scale to remove bow-switch shrink.
- Extended hero combat render compensation to include
damage(Robin) using the same movement/combat frame-width ratio approach used for Jack/Ellis. - Applied this in both hero visual setup paths so local/remote hero initialization keeps consistent bow attack footprint.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.724. - Updated Discord join-service test build-tag fixtures to
v0.0.724(mismatch assertion moved tov0.0.725).
v0.0.723
Section titled “v0.0.723”- Normalized Jack and Ellis combat-sheet visual scale to prevent attack-time shrinking.
- Added explicit combat render compensation for
tank(Jack) andspecial(Ellis) based on movement/combat frame-width ratio. - Applied the same normalization in both hero spawn and generic hero visual setup paths so local and remote visuals stay consistent.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.723. - Updated Discord join-service test build-tag fixtures to
v0.0.723(mismatch assertion moved tov0.0.724).
v0.0.722
Section titled “v0.0.722”- Tuned Raven Dire Wolf form visual scale down slightly.
- Reduced Dire Wolf base form render size from
32.0to30.0to better match surrounding hero scale. - Kept existing Dire Wolf movement/attack row mapping and attack render normalization behavior unchanged.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.722. - Updated Discord join-service test build-tag fixtures to
v0.0.722(mismatch assertion moved tov0.0.723).
v0.0.721
Section titled “v0.0.721”- Corrected Raven Dire Wolf form sheet mapping to the real authored asset layout.
- Wolf movement sheet now uses 14 rows (
64x224with16x16frames), withWalk Upon row 8 and death rows on rows 13/14. - Removed out-of-range wolf row indices that previously clamped to incorrect rows and caused frequent mis-facing.
- Stabilized Bear/Dire Wolf attack-vs-movement visual scale.
- Bear form attack normalization now uses
combatRenderScale = 1.28. - Dire Wolf form now uses larger base render size and
combatRenderScale = 1.40to keep attack and non-attack size parity. - Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.721. - Updated Discord join-service test build-tag fixtures to
v0.0.721(mismatch assertion moved tov0.0.722).
v0.0.720
Section titled “v0.0.720”- Enforced Raven Bear/Dire Wolf form-sheet row mapping contract and ability-slot normalization.
- Bear movement/attack rows remain explicitly mapped to the provided 24x24/32x32 row legend.
- Dire Wolf movement rows now follow the provided mapping contract (
Walk Upbound to row 9), with attack rows still bound to right/left/down/up as authored. - Fixed persistent form ability offset by normalizing druid animal-form kits at runtime.
- Animal form abilities are now reordered/normalized by key (
M1,1,2,3,4) so the auto-attack primary always occupies slot 0 and hotkeys line up. - If a form kit is missing a primary in data, the runtime now auto-inserts
Bear Claw/Dire Clawinto the auto-attack slot. - Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.720. - Updated Discord join-service test build-tag fixtures to
v0.0.720(mismatch assertion moved tov0.0.721).
v0.0.719
Section titled “v0.0.719”- Corrected Raven Bear/Dire Wolf vertical attack facing.
- Bear attack
Up/Downrows were swapped; attacking down now plays the down row and attacking up now plays the up row. - Dire Wolf attack
Up/Downrows were swapped with the same correction. - Left/Right attack row mapping was intentionally left unchanged.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.719. - Updated Discord join-service test build-tag fixtures to
v0.0.719(mismatch assertion moved tov0.0.720).
v0.0.718
Section titled “v0.0.718”- Fixed Raven animal-form hotkey drift by honoring configured ability keys at runtime.
- Ability hotkeys (
1/2/3/4) now resolve by each slot’skeyHintstring first, with index fallback only if no key match exists. - This prevents Bear/Dire Wolf form kits from shifting hotkeys when form data is edited or loaded without a slot-0 primary.
- Refined Bear/Dire Wolf vertical attack-direction row mapping.
- Attack up/down rows are now mapped to match the runtime front/back direction semantic used by hero attack-state selection.
- This removes intermittent wrong-direction row playback that appeared on vertical attack cases.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.718. - Updated Discord join-service test build-tag fixtures to
v0.0.718(mismatch assertion moved tov0.0.719).
v0.0.717
Section titled “v0.0.717”- Refined Raven Bear/Dire Wolf sheet mapping using explicit snake-style directional rows.
- Bear and Dire Wolf now set explicit idle/walk/attack row indices per direction (
Right,Left,Down,Up) instead of relying on mixed defaults. - Corrected Dire Wolf walk-up mapping to the actual
Wolf.pngauthored row (row 8) for the 14-row sheet. - Improved Bear/Dire Wolf attack-size consistency.
- Combat render normalization now derives directly from movement/combat frame-width ratio at runtime for both forms, preventing attack-time size drift.
- Hardened Druid form-kit hotkey alignment.
- Added a runtime guard that auto-inserts form primary (
M1) at slot 0 for Bear/Dire Wolf if data is missing it, so hotkeys1/2/3/4stay aligned. - Hardened Raven human-form auto-attack recovery after shapeshift return.
- Returning to human now forces immediate re-fire eligibility (
fireCooldown_ = 0) after offense/tag restore, so projectile autos resume on the next attack tick. - Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.717. - Updated Discord join-service test build-tag fixtures to
v0.0.717(mismatch assertion moved tov0.0.718).