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Patch Notes Page 81

  • Normalized Robin combat-sheet visual scale to remove bow-switch shrink.
  • Extended hero combat render compensation to include damage (Robin) using the same movement/combat frame-width ratio approach used for Jack/Ellis.
  • Applied this in both hero visual setup paths so local/remote hero initialization keeps consistent bow attack footprint.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.724.
  • Updated Discord join-service test build-tag fixtures to v0.0.724 (mismatch assertion moved to v0.0.725).
  • Normalized Jack and Ellis combat-sheet visual scale to prevent attack-time shrinking.
  • Added explicit combat render compensation for tank (Jack) and special (Ellis) based on movement/combat frame-width ratio.
  • Applied the same normalization in both hero spawn and generic hero visual setup paths so local and remote visuals stay consistent.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.723.
  • Updated Discord join-service test build-tag fixtures to v0.0.723 (mismatch assertion moved to v0.0.724).
  • Tuned Raven Dire Wolf form visual scale down slightly.
  • Reduced Dire Wolf base form render size from 32.0 to 30.0 to better match surrounding hero scale.
  • Kept existing Dire Wolf movement/attack row mapping and attack render normalization behavior unchanged.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.722.
  • Updated Discord join-service test build-tag fixtures to v0.0.722 (mismatch assertion moved to v0.0.723).
  • Corrected Raven Dire Wolf form sheet mapping to the real authored asset layout.
  • Wolf movement sheet now uses 14 rows (64x224 with 16x16 frames), with Walk Up on row 8 and death rows on rows 13/14.
  • Removed out-of-range wolf row indices that previously clamped to incorrect rows and caused frequent mis-facing.
  • Stabilized Bear/Dire Wolf attack-vs-movement visual scale.
  • Bear form attack normalization now uses combatRenderScale = 1.28.
  • Dire Wolf form now uses larger base render size and combatRenderScale = 1.40 to keep attack and non-attack size parity.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.721.
  • Updated Discord join-service test build-tag fixtures to v0.0.721 (mismatch assertion moved to v0.0.722).
  • Enforced Raven Bear/Dire Wolf form-sheet row mapping contract and ability-slot normalization.
  • Bear movement/attack rows remain explicitly mapped to the provided 24x24/32x32 row legend.
  • Dire Wolf movement rows now follow the provided mapping contract (Walk Up bound to row 9), with attack rows still bound to right/left/down/up as authored.
  • Fixed persistent form ability offset by normalizing druid animal-form kits at runtime.
  • Animal form abilities are now reordered/normalized by key (M1, 1, 2, 3, 4) so the auto-attack primary always occupies slot 0 and hotkeys line up.
  • If a form kit is missing a primary in data, the runtime now auto-inserts Bear Claw / Dire Claw into the auto-attack slot.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.720.
  • Updated Discord join-service test build-tag fixtures to v0.0.720 (mismatch assertion moved to v0.0.721).
  • Corrected Raven Bear/Dire Wolf vertical attack facing.
  • Bear attack Up/Down rows were swapped; attacking down now plays the down row and attacking up now plays the up row.
  • Dire Wolf attack Up/Down rows were swapped with the same correction.
  • Left/Right attack row mapping was intentionally left unchanged.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.719.
  • Updated Discord join-service test build-tag fixtures to v0.0.719 (mismatch assertion moved to v0.0.720).
  • Fixed Raven animal-form hotkey drift by honoring configured ability keys at runtime.
  • Ability hotkeys (1/2/3/4) now resolve by each slot’s keyHint string first, with index fallback only if no key match exists.
  • This prevents Bear/Dire Wolf form kits from shifting hotkeys when form data is edited or loaded without a slot-0 primary.
  • Refined Bear/Dire Wolf vertical attack-direction row mapping.
  • Attack up/down rows are now mapped to match the runtime front/back direction semantic used by hero attack-state selection.
  • This removes intermittent wrong-direction row playback that appeared on vertical attack cases.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.718.
  • Updated Discord join-service test build-tag fixtures to v0.0.718 (mismatch assertion moved to v0.0.719).
  • Refined Raven Bear/Dire Wolf sheet mapping using explicit snake-style directional rows.
  • Bear and Dire Wolf now set explicit idle/walk/attack row indices per direction (Right, Left, Down, Up) instead of relying on mixed defaults.
  • Corrected Dire Wolf walk-up mapping to the actual Wolf.png authored row (row 8) for the 14-row sheet.
  • Improved Bear/Dire Wolf attack-size consistency.
  • Combat render normalization now derives directly from movement/combat frame-width ratio at runtime for both forms, preventing attack-time size drift.
  • Hardened Druid form-kit hotkey alignment.
  • Added a runtime guard that auto-inserts form primary (M1) at slot 0 for Bear/Dire Wolf if data is missing it, so hotkeys 1/2/3/4 stay aligned.
  • Hardened Raven human-form auto-attack recovery after shapeshift return.
  • Returning to human now forces immediate re-fire eligibility (fireCooldown_ = 0) after offense/tag restore, so projectile autos resume on the next attack tick.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.717.
  • Updated Discord join-service test build-tag fixtures to v0.0.717 (mismatch assertion moved to v0.0.718).