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Patch Notes Page 21

  • Expanded controller-first hotkey access into two remappable radial wheels.
  • Menu Wheel now defaults to D-Pad Right and opens Inventory, Quests, Talents, Abilities, Ability Shop, Crafting, Action Log, and Hotkeys.
  • Utility Wheel now defaults to D-Pad Left and triggers Use Item, Hotbar 1, Hotbar 2, Cycle Q Item, and Reset Camera.
  • Added controller remaps for the new radial triggers and default D-pad zoom.
  • Options now exposes separate controller bindings for Menu Wheel, Utility Wheel, Zoom In, and Zoom Out.
  • Fresh/default controller bindings now use D-Pad Up and D-Pad Down for gameplay zoom.
  • Updated the controller Hotkeys HUD to match the new wheel layout.
  • On controller, the Hotkeys panel now shows separate Menu Wheel and Utility Wheel rows instead of a single legacy radial row.
  • Fixed controller cursor ownership and prompt rendering overhead.
  • Controller aiming now holds onto cursor ownership cleanly enough that the OS cursor no longer flickers back onscreen during pad use.
  • Short UI and PromptFont strings now reuse cached SDL text textures instead of rebuilding them every frame, which reduces the recent HUD/prompt rendering cost spike.
  • Tightened prompt-card layout polish.
  • The controller command wheel center card now wraps its helper copy instead of letting it overrun the panel.
  • Shrine activation prompts now size taller so the PromptFont action line no longer hangs below the card.
  • Improved controller command wheel feel and HUD clarity.
  • The command wheel now uses the right stick for selection, and controller aiming pauses while the wheel owns that stick.
  • The radial layout now uses a roomier spacing pass with cleaner slice cards and a less cramped center label.
  • Simplified the controller Hotkeys panel.
  • On controller, the Hotkeys panel now shows a single Command Wheel row instead of pretending Inventory, Quests, Crafting, Talents, Abilities, Ability Shop, and Action Log still have separate direct controller hotkeys.
  • That row now shows the View / Back prompt used to open the radial itself.
  • Added a controller command wheel for the major in-run menus.
  • Hold View / Back, tilt the left stick or press the D-pad, then release to open Inventory, Quests, Talents, Abilities, Ability Shop, Crafting, Action Log, or Hotkeys.
  • The Hotkeys HUD now shows those command-wheel prompts on controller when a menu does not have its own direct controller binding.
  • Simplified default controller menu access.
  • The old direct D-pad menu shortcuts and View-to-Inventory default are removed from fresh/default controller bindings.
  • Crafting, Action Log, and the Hotkeys toggle keep their direct controller defaults on R3, L3, and Both Analog Click (L3 + R3).
  • Added controller camera zoom fallback while using the command-wheel modifier.
  • Holding View / Back and pushing the right stick up or down now feeds the existing gameplay zoom path without needing a mouse wheel.
  • Added remappable Hotkeys toggle bindings.
  • The Hotkeys panel toggle is now a real remappable action in Options instead of being hardwired to Delete.
  • Controller defaults now bind the Hotkeys toggle to Both Analog Click (L3 + R3).
  • The Hotkeys HUD row now uses PromptFont’s Both Analog Click glyph when controller input is active.
  • Simplified Hotkeys prompt presentation.
  • The little square backplates behind Hotkeys prompt icons are now removed, leaving just the prompt glyphs inside the menu rows.
  • This avoids the lingering PromptFont-to-box alignment mismatch without changing the active-device prompt glyph behavior.
  • Tightened Hotkeys HUD prompt layout.
  • PromptFont hotkey icons now get a small left optical nudge after metric centering so they sit more cleanly over their square backplates.
  • Collapsing the Hotkeys panel now also suppresses the engine-rendered prompt overlays for hidden rows, so minimized mode no longer leaks stray key icons below the panel.
  • Improved Hotkeys HUD prompt alignment and menu remapping.
  • Hotkeys prompt glyphs now compensate for PromptFont glyph bearings so the visible icon sits centered inside each square instead of drifting right.
  • Crafting is now a real remappable action in Options instead of a hardcoded C key path.
  • Controller defaults now reserve R3 for Crafting and L3 for Action Log, and older controller saves migrate those old stick-click defaults off Swap Weapon and Toggle Follow.