Patch Notes Page 19
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v0.40.0
Section titled “v0.40.0”- Reworked mercenaries into invulnerable support companions with contract upkeep.
- Mercenaries are now excluded from enemy aggro/taunt targeting and no longer participate in normal damage/death cleanup flow.
- Contracts now charge level-scaled upkeep once per wave; unpaid upkeep dismisses the mercenary without wiping run-local merc progression.
- Added mercenary shared-XP progression and run-local skill advancement.
- Mercenaries now gain XP from player-earned XP events, level up independently, and earn merc skill points.
- Rehiring the same mercenary during a run now restores its saved level, XP, unspent points, and learned node ranks.
- Replaced merc inventory access with mercenary skill tree flow.
- The inventory Merc button and merc dialogue now route to Merc Skills instead of gear transfer/trading.
- Merc talent trees now support prerequisites plus mutually exclusive branches and apply merc passive/reactive gameplay effects through runtime sync.
v0.38.3
Section titled “v0.38.3”- Fixed exclusive fullscreen sizing so it always matches the active monitor.
- Switching
Display ModetoFullscreennow uses the monitor’s current native mode instead of the saved windowed resolution, so ultrawide and high-resolution displays fill correctly. - Resolution changes made while exclusive fullscreen is active no longer knock the game out of that native 1:1 fullscreen fit; windowed and borderless behavior stay unchanged.
v0.38.2
Section titled “v0.38.2”- Fixed fullscreen resolution changes leaving the Options menu partially unclickable.
- The SDL input bridge now refreshes the mouse snapshot every poll instead of waiting only for motion events, so menu hit-testing stays aligned after a fullscreen mode or resolution switch.
- RmlUI now receives an explicit mouse-position resync after viewport changes, which keeps button focus and click routing stable when fullscreen resolutions change under the menu.
v0.38.1
Section titled “v0.38.1”- Fixed ultrawide HUD and inventory scaling.
- The combat ability tray now sizes with the active UI scale so four-slot kits stay fully visible instead of clipping the last ability above 1080p.
- The character inventory overlay now expands beyond its old 1080p-era cap on larger viewports, and the inventory tile layout scales with the live UI density so
3440x1440no longer compresses the card content.
v0.38.0
Section titled “v0.38.0”- Expanded the crafting screen with recipe tracking and faster filtering tools.
- Right-clicking a recipe now toggles tracking for every reagent it needs, and tracked recipes can be toggled back off the same way.
- Search now filters crafting recipes in real time by item name, and a
Can Crafttoggle can hide everything the player cannot currently make. - Inventory and trader items that can break down into tracked reagents now show a marker so salvage targets are easier to spot at a glance.
- Added a dedicated Credits screen to the main menu.
- A new bottom-left
Creditsentry opens an in-game credits page that reads fromdocs/Credits.mdand covers contributors, music, asset sources, playtesters, and supporters.
v0.37.4
Section titled “v0.37.4”- Added authored spell and projectile sound hooks across more Warden kits and enemy shots.
- Jade now plays elemental primary sounds plus dedicated Lightning Bolt, Lightning Dome, Fireball cast, Fireball impact, and Flame Wall cues.
- Sally, Maria, Bjorn, Ellis, Sage, Raven, Flame Skulls, and enemy archers now trigger their requested spell, summon, transform, and projectile sounds during combat.
- Fixed another Dragon gate stall near the portal.
- Dragons now keep steering to the gate exit until they fully clear the portal pocket, so a nearby Warden no longer pins them inside the encounter gate before the chase resumes.
v0.37.3
Section titled “v0.37.3”- Fixed a crash when timed buffs or debuffs first appeared on the minimap HUD strip.
- The buff/debuff strip now tears down its previous Rml slots before releasing hover listeners, matching the safe listener lifetime used by the ability bar.
v0.37.2
Section titled “v0.37.2”- Fixed minimap buff and debuff icons ignoring mouse hover.
- The timed-effect strip now accepts pointer input directly and uses the same hover event path as the ability bar, so buff/debuff tooltips appear reliably when the cursor is over an icon.