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Patch Notes Page 162

  • Hardened Linux startup against malformed packed content archives.
  • wardens_content.wpk headers are now validated before runtime index allocation, so corrupted or partial archive transfers no longer abort the game during startup.
  • Packaged Linux builds now report archive mount failures as regular runtime errors instead of crashing out of GameRoot initialization.
  • Improved Linux startup diagnostics and Steam client discovery.
  • Linux Steam runtime setup now also checks Steam install roots from environment variables plus additional common client locations before falling back to ~/.steam/sdk64/steamclient.so.
  • Startup exceptions during listener initialization are now logged instead of aborting without context.
  • Mod-runtime bootstrap failures now report the exact startup stage that failed, making packaged Linux crash reports actionable.
  • Added resolution-independent UI scaling.
  • RmlUI now uses a centralized 1920x1080 reference scale and recalculates layout when the renderer output changes.
  • Menus, HUD surfaces, and shared overlays now include compact rules for Steam Deck class displays and 1280x800.
  • Added runtime resolution switching in Options.
  • Players can switch between 1920x1080, 1600x900, 1366x768, and 1280x800 without restarting.
  • Windowed and fullscreen transitions now notify the UI immediately so text and panels reflow instead of keeping stale dimensions.
  • Fixed low-resolution UI readability.
  • RmlUI now keeps a stronger minimum scale so HUD labels, hotkeys, wallet text, and Talent Tree labels remain readable at 1280x800.
  • Runtime HUD text that is sized by code now uses pixel sizes after layout scaling, preventing it from being scaled down twice.
  • Fixed Talent Tree visibility at lower resolutions.
  • The Talent Tree now auto-fits its default zoom when the viewport is tight.
  • Tree panning now clamps back toward the visible viewport instead of pushing nodes out of view on small panels.
  • Improved Character inventory layout at lower resolutions.
  • The Equipment panel now becomes a narrow single-column scroll list on Steam Deck class widths.
  • The Inventory grid gains more horizontal room at 1280x800, making item tiles and names easier to read.
  • Equipment icons are now clipped to the Equipment scroll region so scrolled-off slots do not bleed over neighboring panels.