Patch Notes Page 160
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v0.0.931
Section titled “v0.0.931”- Shortened item loot beams for better readability.
- Kept the same rarity colors, gradient, and pulse styling, but reduced beam height to roughly half of the previous pass so drops sit closer to the ground.
v0.0.950
Section titled “v0.0.950”- Added Apple Silicon macOS build support.
- The root CMake project no longer requires the Windows resource compiler on non-Windows platforms, so macOS configure/build now completes normally.
- Optional Steamworks and Discord SDK integrations now auto-disable when the checkout only has Git LFS pointer stubs instead of real native binaries, which keeps macOS builds from failing at link time.
- Fixed Steam-disabled compilation on non-Windows builds.
SteamLeaderboardServicenow keeps its around-user request queue type available even when Steam support is compiled out, so the stubbed macOS build still compiles cleanly.
v0.0.987
Section titled “v0.0.987”- Fixed Linux Steamworks build failures caused by ambiguous
CSteamIDoverload resolution. - Steam overlay, P2P transport, and matchmaking callsites now cast lobby/user IDs to Steam’s
uint64type before constructingCSteamID. - Linux
cmake --build build -j"$(nproc)"now compiles through Steam-enabled targets instead of failing in Steam runtime/matchmaking sources. - Fixed Linux shared-link compatibility for engine consumers.
- Set
enginetarget PIC sozeta_gamecan link cleanly as a shared library on Linux toolchains that require position-independent code. - Updated Linux packaging to always carry the latest content archive.
scripts/package-linux.shnow builds one freshwardens_content.wpk, stages it into the Linux package, and syncs it to canonical output folders (packaged client output and Steamworks content) when present.
v0.5.7
Section titled “v0.5.7”- Fixed multiplayer lobby Warden selection and chat focus.
- Warden entries now select on click instead of hover.
- Lobby chat text entry now takes priority over WASD/menu hotkeys so typing does not move lobby selection.
- Fixed multiplayer world-state replication during matches.
- Clients now mirror host-authoritative enemies, mini-events, shared pickups/powerups, escorts, spawners, and projectile-heavy combat state instead of seeing divergent local copies.
- Remote Wardens now render overhead health bars in multiplayer so allied survivability stays readable.
- Improved multiplayer simulation throughput and scaling.
- Snapshot send rate now runs at 30 Hz with a larger network poll batch so heavy combat stays responsive under more players.
- Enemy population scaling now respects connected player count even when lobby/session bookkeeping lags behind difficulty setup.
v0.9.13
Section titled “v0.9.13”- Fixed paused runs still teleporting stuck enemies.
- Enemy unstuck recovery now fully halts whenever gameplay is paused, including pause menu, level-up, abilities, talent tree, dialogue, crafting, and interior states.
- Fixed frozen outdoor damage numbers lingering after entering interiors.
- Entering an interior now clears active floating damage numbers so outside combat popups do not remain stuck onscreen while the outdoor world is paused.
v0.9.14
Section titled “v0.9.14”- Fixed enemy unstuck teleports landing on top of the player inside spawn zones.
- Enemy recovery teleports now skip any
SpawnAreacurrently containing the Warden and fall back to the nearest other spawn zone instead. - If every
SpawnAreais blocked by that rule, the enemy stays put instead of teleporting into the player’s occupied spawn zone.
v0.9.15
Section titled “v0.9.15”- Cleaned up NPC dialogue responses and talent guidance.
- Dialogue choices no longer show explicit mood tags like
SeriousorSarcastic; only the response text is shown. - Kalibros now delivers a one-time tutorial-style reminder if a Warden carries unspent talent points across multiple cleared waves.
- The talent reminder threshold is now exposed in
data/gameplay.jsonunderui.talentReminderWaveThreshold.
v0.9.16
Section titled “v0.9.16”- Fixed New Game panel clipping in Infinite difficulty.
- The Warden detail section now scrolls instead of clipping the perk area when long difficulty notes are present.
- The Attributes panel now sizes to its actual content instead of stretching to the full height of the detail column.