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Patch Notes Page 156

  • Split player damage scaling into Physical and Magical channels.
  • Physical auto-attacks and physical abilities now scale from physical damage values.
  • Magic/elemental attacks and spell effects now scale from magical damage values.
  • Added a new Ability Shop upgrade: Magical Damage.
  • Renamed the old damage row to Physical Damage.
  • Added separate per-level tuning in data/gameplay.json (physicalDamagePerLevel, magicalDamagePerLevel).
  • Updated player stat displays to show separate Physical and Magical damage values.
  • Fixed Ability Shop upgrade list clipping after adding the new Magical Damage row.
  • Upgrades list now uses an internal scroll area.
  • Row spacing in the Ability Shop list was tightened so more upgrades fit cleanly on screen.
  • Fixed Ability Shop upgrade button sizing regression.
  • Upgrade rows now enforce full-width sizing inside the scroll list.
  • Ability Shop list panel now clips overflow correctly so rows keep their intended dimensions.
  • Fixed Ability Shop row layout collapse in the upgrades list.
  • Reverted to direct row structure in the list panel to avoid flex/scroll shrink behavior.
  • Upgrades list now scrolls at the panel level while keeping row buttons full-width.
  • Added attribute affixes to RPG gear pools.
  • Armor, offhands, and main-hand weapons can now roll +Strength, +Dexterity, +Intelligence, and +Endurance.
  • Attribute affix rolls now scale with item level, so higher-ilvl drops grant larger attribute gains.
  • Rebalanced RPG attribute bonus rolls to be affix-driven.
  • Disabled legacy random non-affix attribute roll tables in data/rpg/loot.json.
  • Fixed duplicate attribute lines in RPG item details.
  • Generic attribute affix labels like +Strength/+Endurance are now hidden when rendering item affix lines.
  • Rolled attribute totals (e.g., +8 STR) remain visible so each attribute appears once.
  • Expanded the in-run pause flow with direct Options access.
  • Added an Options button to the pause menu (Rml and fallback overlay paths).
  • Pressing Esc on the pause menu now resumes the run.
  • Pressing Esc inside pause-menu Options now closes Options and returns to the pause menu.
  • Improved RTS camera edge scrolling behavior on multi-monitor setups.
  • Edge-scroll panning now only triggers while the mouse cursor is inside the game window.
  • Reworked Sally’s primary attack into an ice spell projectile.
  • Sally now fires a blue spell bolt from Elemental_Spellcasting_Effects_v2_8x8.png (frames 0-3).
  • Sally primary hits now use Ice/Frost damage typing.
  • Added rank-based Sally primary scaling with a new capstone effect.
  • Primary levels 1-4 now scale direct hit damage.
  • Level 5 now keeps scaling and adds on-impact projectile explosions.
  • Added ice burst impact visuals for frost AoE projectile impacts.
  • Sally’s level-5 primary explosions now play Ice-Burst_dark-blue_outline_48x48.png on enemy and wall impacts.