Patch Notes Page 156
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v0.0.575
Section titled “v0.0.575”- Split player damage scaling into Physical and Magical channels.
- Physical auto-attacks and physical abilities now scale from physical damage values.
- Magic/elemental attacks and spell effects now scale from magical damage values.
- Added a new Ability Shop upgrade:
Magical Damage. - Renamed the old damage row to
Physical Damage. - Added separate per-level tuning in
data/gameplay.json(physicalDamagePerLevel,magicalDamagePerLevel). - Updated player stat displays to show separate Physical and Magical damage values.
v0.0.576
Section titled “v0.0.576”- Fixed Ability Shop upgrade list clipping after adding the new Magical Damage row.
- Upgrades list now uses an internal scroll area.
- Row spacing in the Ability Shop list was tightened so more upgrades fit cleanly on screen.
v0.0.577
Section titled “v0.0.577”- Fixed Ability Shop upgrade button sizing regression.
- Upgrade rows now enforce full-width sizing inside the scroll list.
- Ability Shop list panel now clips overflow correctly so rows keep their intended dimensions.
v0.0.578
Section titled “v0.0.578”- Fixed Ability Shop row layout collapse in the upgrades list.
- Reverted to direct row structure in the list panel to avoid flex/scroll shrink behavior.
- Upgrades list now scrolls at the panel level while keeping row buttons full-width.
v0.0.579
Section titled “v0.0.579”- Added attribute affixes to RPG gear pools.
- Armor, offhands, and main-hand weapons can now roll
+Strength,+Dexterity,+Intelligence, and+Endurance. - Attribute affix rolls now scale with item level, so higher-ilvl drops grant larger attribute gains.
- Rebalanced RPG attribute bonus rolls to be affix-driven.
- Disabled legacy random non-affix attribute roll tables in
data/rpg/loot.json.
v0.0.580
Section titled “v0.0.580”- Fixed duplicate attribute lines in RPG item details.
- Generic attribute affix labels like
+Strength/+Enduranceare now hidden when rendering item affix lines. - Rolled attribute totals (e.g.,
+8 STR) remain visible so each attribute appears once.
v0.0.581
Section titled “v0.0.581”- Expanded the in-run pause flow with direct Options access.
- Added an
Optionsbutton to the pause menu (Rml and fallback overlay paths). - Pressing
Escon the pause menu now resumes the run. - Pressing
Escinside pause-menu Options now closes Options and returns to the pause menu. - Improved RTS camera edge scrolling behavior on multi-monitor setups.
- Edge-scroll panning now only triggers while the mouse cursor is inside the game window.
v0.0.582
Section titled “v0.0.582”- Reworked Sally’s primary attack into an ice spell projectile.
- Sally now fires a blue spell bolt from
Elemental_Spellcasting_Effects_v2_8x8.png(frames 0-3). - Sally primary hits now use Ice/Frost damage typing.
- Added rank-based Sally primary scaling with a new capstone effect.
- Primary levels 1-4 now scale direct hit damage.
- Level 5 now keeps scaling and adds on-impact projectile explosions.
- Added ice burst impact visuals for frost AoE projectile impacts.
- Sally’s level-5 primary explosions now play
Ice-Burst_dark-blue_outline_48x48.pngon enemy and wall impacts.