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Patch Notes Page 149

  • Inventory grid now reserves a right-side gutter so the third column is fully visible at 1080p.
  • Increased inventory grid right gutter to prevent third-column clipping at 1080p.
  • Increased inventory grid right gutter again to fully reveal the third column at 1080p.
  • Gem bonuses now show up in the inventory details panel (including socketed gems).
  • Expanded RPG affix pool with progression, pickup, cleave, elemental, and on-kill effects.
  • New affixes now roll by slot for armor, weapons, and utility gear.
  • Gold/EXP/rarity bonuses from gear now affect loot rolls and rewards.
  • Pickup magnet radius/speed now scale from gear affixes.
  • On-hit poison/burn/frostbite and on-kill heal/haste/surge/barrier effects now trigger in combat.
  • On-kill affixes now trigger reliably for melee and AoE ability kills.
  • Replaced RPG foods with a new sprite set and tuned flat heal values.
  • Foods now use fixed healing amounts instead of rarity-based scaling.
  • Added new potion tiers for Health, Energy, and Rejuvenation with updated sprites.
  • Replaced gem lineup with new art and updated affix bonuses.
  • Added body part drops as vendor goods and refreshed bag visuals to three sizes.
  • Updated pickup visuals for Health Surge, Kaboom, Recharge, Frenzy, Immortal, Freeze, and Revive.
  • Immortal pickup icon no longer animates.
  • Inventory details now show consumable restore amounts for food and potions.
  • Trader sell panel always allows selling; click-to-sell works even after purchase caps.
  • Status effect icon mapping updated for the new StatusEffects sheet (including burn/bleed/poison and buffs).
  • Expanded food and body-part loot entries to match updated sprite sheets.
  • Added new foods: Mutton, Pork Loin, Frog Leg, Lambchop, Sausage, Monster Meat, plus an alternate Cooked Steak icon.
  • Added new body parts: Liver, Intestine, Goblin Eye, Goblin Hand, and updated tooth/fang slots.