Patch Notes Page 148
Patch Notes Index
Return to the patch-note index.
Previous Page
Newer entries.
Next Page
Older entries.
v0.0.511
Section titled “v0.0.511”- Paused gameplay now freezes enemy spawns, cooldowns, and over-time effects (including dash regeneration).
v0.0.512
Section titled “v0.0.512”- Ability hotbar cooldowns now render a visible fill overlay in the RmlUi HUD.
v0.0.513
Section titled “v0.0.513”- Ability hotbar cooldowns now show a countdown number over the icon.
v0.0.514
Section titled “v0.0.514”- Ability cooldown shading now matches the rounded shape of the hotbar buttons.
v0.0.515
Section titled “v0.0.515”- Ability cooldown shading is now static to keep the countdown text readable.
v0.0.516
Section titled “v0.0.516”- Ability hotbar buttons are now centered in the HUD frame.
- Ability tooltips no longer flash in the upper-left before clamping to the cursor.
v0.0.517
Section titled “v0.0.517”- Main menu music now resumes when returning from gameplay.
- Arrow keys now move the hero in-game (in addition to WASD).
- Inventory grid tiles no longer clip the third column, and scrolled-out icons stay hidden.
v0.0.518
Section titled “v0.0.518”- Inventory grid tiles now size to available width to avoid right-edge clipping.
- Scrolled inventory icons are clipped more reliably to the scroll viewport.