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Patch Notes Page 148

  • Paused gameplay now freezes enemy spawns, cooldowns, and over-time effects (including dash regeneration).
  • Ability hotbar cooldowns now render a visible fill overlay in the RmlUi HUD.
  • Ability hotbar cooldowns now show a countdown number over the icon.
  • Ability cooldown shading now matches the rounded shape of the hotbar buttons.
  • Ability cooldown shading is now static to keep the countdown text readable.
  • Ability hotbar buttons are now centered in the HUD frame.
  • Ability tooltips no longer flash in the upper-left before clamping to the cursor.
  • Main menu music now resumes when returning from gameplay.
  • Arrow keys now move the hero in-game (in addition to WASD).
  • Inventory grid tiles no longer clip the third column, and scrolled-out icons stay hidden.
  • Inventory grid tiles now size to available width to avoid right-edge clipping.
  • Scrolled inventory icons are clipped more reliably to the scroll viewport.