Patch Notes Page 137
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v0.0.423
Section titled “v0.0.423”- Fixed Inventory/Character screen context menu background (RmlUi).
- Added a dedicated background layer to prevent white panel bleed.
v0.0.424
Section titled “v0.0.424”- Fixed Inventory/Character screen context menu background (RmlUi).
- Forced inline background styling on the context menu container.
v0.0.425
Section titled “v0.0.425”- Fixed Inventory/Character screen context menu background (RmlUi).
- Switched to rgba() backgrounds for menu and background layer.
v0.0.426
Section titled “v0.0.426”- Fixed Inventory/Character screen context menu background (RmlUi).
- Moved background styling to the items container to avoid white padding.
v0.0.427
Section titled “v0.0.427”- Added context menu style debug logging (RmlUi).
- Logs computed background/border properties for menu troubleshooting.
v0.0.428
Section titled “v0.0.428”- Fixed Inventory/Character screen context menu background (RmlUi).
- Background now applied directly to the items container.
v0.0.429
Section titled “v0.0.429”- Fixed Inventory/Character screen context menu background (RmlUi).
- Context menu now forces opaque HUD colors to prevent white bleed.
v0.0.430
Section titled “v0.0.430”- Fixed Inventory/Character screen context menu background (RmlUi).
- Context menu now uses panel styling directly instead of runtime overrides.