Patch Notes Page 121
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v0.0.295
Section titled “v0.0.295”- Waves: added data loader and HUD callouts for wave mutators.
- Mutators now roll from the catalog with no-repeat rules and reward multipliers applied to wave payouts.
v0.0.296
Section titled “v0.0.296”- Waves: starter mutators now affect spawns and combat.
- Added vampiric lifesteal, volatile explosions, spiteful puddles, and mending totem healing.
- Added elite parade support and shielded/swarm/onslaught/frenzied/rush hour tuning hooks.
v0.0.297
Section titled “v0.0.297”- Elites: bounty elites now roll affixes with guardrails and reward bonuses.
- Added affix roll logic, HUD callouts, and stat scaling based on affix tiers.
v0.0.298
Section titled “v0.0.298”- Trader: moved to a static Eastern Maze location with tile-gated access.
- Shop opens only while standing on tiles (138, 92), (139, 92), (138, 91), (139, 91); inventory still refreshes each round.
- Trader purchases are limited to 1 item per wave.
- Hotzones: added Combo tiles that grant reduced XP + pay bonuses.
v0.0.299
Section titled “v0.0.299”- Trader: shop access is now available any time while standing on the trader tiles.
- Opening the trader during combat no longer pauses the match in singleplayer.
v0.0.300
Section titled “v0.0.300”- Trader: the shop now auto-closes if you walk ~3 tiles away from the trader area.
v0.0.301
Section titled “v0.0.301”- Trader: shop inventory can now include RPG equipment scaled to the current wave item level.
v0.0.302
Section titled “v0.0.302”- Trader: RPG items now show an item-level badge in the shop cards.