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Patch Notes Page 121

  • Waves: added data loader and HUD callouts for wave mutators.
  • Mutators now roll from the catalog with no-repeat rules and reward multipliers applied to wave payouts.
  • Waves: starter mutators now affect spawns and combat.
  • Added vampiric lifesteal, volatile explosions, spiteful puddles, and mending totem healing.
  • Added elite parade support and shielded/swarm/onslaught/frenzied/rush hour tuning hooks.
  • Elites: bounty elites now roll affixes with guardrails and reward bonuses.
  • Added affix roll logic, HUD callouts, and stat scaling based on affix tiers.
  • Trader: moved to a static Eastern Maze location with tile-gated access.
  • Shop opens only while standing on tiles (138, 92), (139, 92), (138, 91), (139, 91); inventory still refreshes each round.
  • Trader purchases are limited to 1 item per wave.
  • Hotzones: added Combo tiles that grant reduced XP + pay bonuses.
  • Trader: shop access is now available any time while standing on the trader tiles.
  • Opening the trader during combat no longer pauses the match in singleplayer.
  • Trader: the shop now auto-closes if you walk ~3 tiles away from the trader area.
  • Trader: shop inventory can now include RPG equipment scaled to the current wave item level.
  • Trader: RPG items now show an item-level badge in the shop cards.