Patch Notes Page 118
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v0.0.271
Section titled “v0.0.271”- Packaging: ensure navmesh cache directory is included in distribution builds.
v0.0.272
Section titled “v0.0.272”- Build: Windows build now requires SDL2_mixer so audio is enabled in packaged releases.
v0.0.273
Section titled “v0.0.273”- Build: Windows SDL2_mixer detection now pins include/lib paths to ensure audio-enabled builds.
v0.0.274
Section titled “v0.0.274”- Navigation: reduced navmesh repath churn when targets move within the same walkable region.
v0.0.275
Section titled “v0.0.275”- Navigation: added navmesh triangle flow-field for hero chasing to reduce per-enemy A* in dense layouts.
- Navigation: cached triangle paths for non-hero targets to reuse A* results across nearby enemies and minis.
v0.0.276
Section titled “v0.0.276”- Navigation: reduced enemy avoidance grid size by bounding it to active enemies/cull region on large maps.
- Navigation: throttled hero navmesh flow-field rebuilds to cap CPU spikes during fast hero movement.
v0.0.277
Section titled “v0.0.277”- Navigation: hero-chasing enemies now follow navmesh flow portals directly, reducing full path rebuilds.
v0.0.278
Section titled “v0.0.278”- Navigation: added fast navmesh clamp and triangle-hint lookups to cut per-frame triangle scans.
- Navigation: enemies and minis now cache current navmesh triangles to reduce pathing overhead.