Skip to content

Patch Notes Page 118

  • Packaging: ensure navmesh cache directory is included in distribution builds.
  • Build: Windows build now requires SDL2_mixer so audio is enabled in packaged releases.
  • Build: Windows SDL2_mixer detection now pins include/lib paths to ensure audio-enabled builds.
  • Navigation: reduced navmesh repath churn when targets move within the same walkable region.
  • Navigation: added navmesh triangle flow-field for hero chasing to reduce per-enemy A* in dense layouts.
  • Navigation: cached triangle paths for non-hero targets to reuse A* results across nearby enemies and minis.
  • Navigation: reduced enemy avoidance grid size by bounding it to active enemies/cull region on large maps.
  • Navigation: throttled hero navmesh flow-field rebuilds to cap CPU spikes during fast hero movement.
  • Navigation: hero-chasing enemies now follow navmesh flow portals directly, reducing full path rebuilds.
  • Navigation: added fast navmesh clamp and triangle-hint lookups to cut per-frame triangle scans.
  • Navigation: enemies and minis now cache current navmesh triangles to reduce pathing overhead.