Patch Notes Page 117
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v0.0.263
Section titled “v0.0.263”- Navigation: softened navmesh inflation at corners and widened bridge protection to reduce choke/stuck spots.
v0.0.264
Section titled “v0.0.264”- Navigation: enemies now force a navmesh repath when stuck to avoid repeating failing bridge approaches.
v0.0.265
Section titled “v0.0.265”- Navigation: stuck enemies now add a temporary goal jitter to encourage alternate bridge entry paths.
v0.0.266
Section titled “v0.0.266”- Navigation: stuck enemies now snap back onto the navmesh to prevent permanent bridge-edge stalls.
v0.0.267
Section titled “v0.0.267”- Navigation: reduced obstacle avoidance clearance to stop enemies snagging on water/building edges.
v0.0.268
Section titled “v0.0.268”- Navigation: disable grid obstacle avoidance when navmesh is active and reduce clearance scale to minimize river-edge snags.
v0.0.269
Section titled “v0.0.269”- Navigation: stuck enemies now try a smart navmesh sub-goal before falling back to jittered repath.
v0.0.270
Section titled “v0.0.270”- Navigation: reduced stuck recovery delay so enemies correct paths sooner.