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Patch Notes Page 117

  • Navigation: softened navmesh inflation at corners and widened bridge protection to reduce choke/stuck spots.
  • Navigation: enemies now force a navmesh repath when stuck to avoid repeating failing bridge approaches.
  • Navigation: stuck enemies now add a temporary goal jitter to encourage alternate bridge entry paths.
  • Navigation: stuck enemies now snap back onto the navmesh to prevent permanent bridge-edge stalls.
  • Navigation: reduced obstacle avoidance clearance to stop enemies snagging on water/building edges.
  • Navigation: disable grid obstacle avoidance when navmesh is active and reduce clearance scale to minimize river-edge snags.
  • Navigation: stuck enemies now try a smart navmesh sub-goal before falling back to jittered repath.
  • Navigation: reduced stuck recovery delay so enemies correct paths sooner.