Patch Notes Page 114
Patch Notes Index
Return to the patch-note index.
Previous Page
Newer entries.
Next Page
Older entries.
v0.0.239
Section titled “v0.0.239”- Performance: preload key gameplay textures at startup to reduce runtime hitches.
v0.0.240
Section titled “v0.0.240”- UI: added a startup loading screen while assets are preloaded.
v0.0.241
Section titled “v0.0.241”- Performance: offscreen enemy AI/collision culling and dynamic AI tick stride.
v0.0.242
Section titled “v0.0.242”- Performance: reduce per-frame collision scans and batch entity draw ordering by texture.
v0.0.243
Section titled “v0.0.243”- Performance: added multithreaded collision broadphase, AI target selection, animation updates, and culling checks.
v0.0.244
Section titled “v0.0.244”- UI: show an FPS counter overlay in the minimap.
v0.0.245
Section titled “v0.0.245”- Performance: added per-system profiler overlay, cohort AI targeting, and aggressive AI staggering.
- Performance: batched sprite rendering via SDL geometry and tightened hero contact collision checks.
v0.0.246
Section titled “v0.0.246”- Performance: added collision sub-timers and throttled contact/AoE/chain checks.
- Performance: narrowed hero contact radius, added projectile culling, and reduced high-count grid rebuild frequency.