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Patch Notes Page 113

  • Packaging: stop rewriting TMX paths and copying AssetRepository tilesheets; package repo assets as-is.
  • CI: use package scripts for all platforms and stop TMX/tilesheet post-processing.
  • Collision: projectiles now use full sprite hitboxes for player/enemy impact checks.
  • Escort: if stuck against collision for 5s, the escort briefly phases through barriers.
  • Maps: support animated TMX tiles and render them in-game.
  • Maps: cache animated tile frames and chunk static tiles to improve TMX render performance.
  • Performance: added spatial grid for enemy collisions to reduce projectile and AoE checks.
  • Performance: throttle enemy AI updates and grid-cull enemy contact damage checks.
  • Performance: added spatial grids for enemy AI target selection.