Patch Notes Page 113
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v0.0.231
Section titled “v0.0.231”- Packaging: stop rewriting TMX paths and copying AssetRepository tilesheets; package repo assets as-is.
- CI: use package scripts for all platforms and stop TMX/tilesheet post-processing.
v0.0.232
Section titled “v0.0.232”- Collision: projectiles now use full sprite hitboxes for player/enemy impact checks.
v0.0.233
Section titled “v0.0.233”- Escort: if stuck against collision for 5s, the escort briefly phases through barriers.
v0.0.234
Section titled “v0.0.234”- Maps: support animated TMX tiles and render them in-game.
v0.0.235
Section titled “v0.0.235”- Maps: cache animated tile frames and chunk static tiles to improve TMX render performance.
v0.0.236
Section titled “v0.0.236”- Performance: added spatial grid for enemy collisions to reduce projectile and AoE checks.
v0.0.237
Section titled “v0.0.237”- Performance: throttle enemy AI updates and grid-cull enemy contact damage checks.
v0.0.238
Section titled “v0.0.238”- Performance: added spatial grids for enemy AI target selection.