Patch Notes Page 102
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v0.0.143
Section titled “v0.0.143”- Fog of war: scenery/props are now shaded by the standard fog overlay (no separate tint pass).
v0.0.144
Section titled “v0.0.144”- Fixed: zooming in no longer makes sprites disappear due to an early-exit in render culling.
v0.0.145
Section titled “v0.0.145”- Scenery placement now supports full-map distribution (not just a center radius) via
data/scenery.json(spawn.radius: 0).
v0.0.146
Section titled “v0.0.146”- World: massively increased scenery density, heavily favoring trees.
v0.0.147
Section titled “v0.0.147”- AI: enemies, bosses, and escort targets now collide with world scenery.
v0.0.148
Section titled “v0.0.148”- Visual: added
DirtPatch.pnginto the floor tile variant pool (rare vs base tiles).
v0.0.149
Section titled “v0.0.149”- Visual: improved floor tile randomization to reduce visible streaks, and render larger floor variants (e.g. 48x48 dirt patches) at native size.
v0.0.150
Section titled “v0.0.150”- Fixed: large floor overlays (like
DirtPatch.png) now render correctly on top of the base floor tiles.