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Patch Notes Page 102

  • Fog of war: scenery/props are now shaded by the standard fog overlay (no separate tint pass).
  • Fixed: zooming in no longer makes sprites disappear due to an early-exit in render culling.
  • Scenery placement now supports full-map distribution (not just a center radius) via data/scenery.json (spawn.radius: 0).
  • World: massively increased scenery density, heavily favoring trees.
  • AI: enemies, bosses, and escort targets now collide with world scenery.
  • Visual: added DirtPatch.png into the floor tile variant pool (rare vs base tiles).
  • Visual: improved floor tile randomization to reduce visible streaks, and render larger floor variants (e.g. 48x48 dirt patches) at native size.
  • Fixed: large floor overlays (like DirtPatch.png) now render correctly on top of the base floor tiles.