Patch Notes Page 101
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v0.0.135
Section titled “v0.0.135”- In-match HUD modernized:
- Health/Shields/Energy/Dash moved to a cleaner top-left resource panel.
- Added a compact status card for intermission/event/hotzone messages (less screen clutter).
- Refreshed the inventory/held-item badge styling for consistency.
v0.0.136
Section titled “v0.0.136”- Shops modernized:
- Traveling Shop updated to a modal layout with Offers, Details, and Inventory Sell panels.
- Ability Shop updated to a list + details layout with an explicit “Buy Upgrade” button.
- Added hover/selection highlighting and long-text truncation for cleaner readability.
v0.0.137
Section titled “v0.0.137”- Main menu: replaced the static backdrop with an animated starfield screensaver background.
v0.0.138
Section titled “v0.0.138”- RPG combat: on-hit statuses can now be driven from attack metadata and applied into the engine status system (TEN saving throw + CC DR).
- Wizard Lightning Bolt and Lightning Dome now use the RPG status pipeline for Stasis.
- RPG combat: elemental
SpellEffectnow maps to RPG damage types so resistances/vulnerabilities can matter beyond Physical/Arcane/True. - RPG combat: added optional PRD-style anti-streak for crit/dodge/parry (
rpgCombat.rng.usePRD). - Consumables: Buff effects can now apply data-driven stat contributions via
data/rpg/consumables.json(effects[].stats).
v0.0.139
Section titled “v0.0.139”- Added sporadic, seeded world scenery placed deterministically per match (
data/scenery.json). - Scenery uses partial collision so the player can walk behind tall sprites (trees/rocks/monuments) without clipping over the tops.
v0.0.140
Section titled “v0.0.140”- Fog of war: world props, pickups, and enemies now correctly hide outside visible tiles.
- Camera: Modern mode now keeps the camera locked to the hero to prevent accidentally “losing” the world off-screen.
v0.0.141
Section titled “v0.0.141”- Fog of war: scenery (and other non-enemy world props) now remains visible in explored “fogged” tiles.
v0.0.142
Section titled “v0.0.142”- Fog of war: explored (fogged) scenery now renders dimmed under a fog tint instead of full brightness.