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v0.0.652
Section titled “v0.0.652”- Improved Dragon flying readability and landing safety.
- Airborne Dragon is now rendered in a post-front overlay pass, so it always appears above
Front/AlwaysFrontTMX layers while flying. - Added filtered entity render passes to support excluding/including airborne Dragon around front-layer rendering.
- Fixed Dragon flight end-state landing behavior.
- Dragon no longer ends flight on blocked/non-pathable ground tiles.
- If flight would end over blocked ground, Dragon continues flying toward the nearest open nav tile and lands there.
v0.0.651
Section titled “v0.0.651”- Fixed Dragon flyover traversal reliability while airborne.
- Added an explicit Dragon airborne runtime flag and synced it from Dragon special-state transitions.
- Flyover traversal and airborne mitigation now use the shared airborne flag path.
- Airborne Dragon now also bypasses solid-collider resolution passes so
Flyoverroutes are not re-blocked by ground-only collision handling. - Added Dragon airborne-state regression coverage.
dragon_immunity_testsnow validates airborne-flag flight detection and 50% airborne mitigation.
v0.0.650
Section titled “v0.0.650”- Added Dragon airborne damage reduction and flyover terrain support.
- Dragon now takes 50% less incoming damage while in aerial states (
Launch,Hover,Fly) across RPG and non-RPG damage paths. - Added TMX tile property support for
Flyover, allowing Dragon to traverse tagged blocked tiles while airborne. - Airborne Dragon now skips navmesh clamping so
Flyovertraversal is preserved during movement/collision resolution. - Added regression checks for new Dragon/TMX behavior.
dragon_immunity_testsnow verifies flying-state damage multiplier behavior.tmx_testsnow verifiesFlyovertile properties are parsed fromMain.tmx.
v0.0.649
Section titled “v0.0.649”- Expanded Dragon boss immunity to include poison damage and poison-style DoTs.
- Dragon now blocks incoming RPG Poison damage in the shared combat immunity resolver.
- Dragon now rejects poison DoT application from rune poison trail, support poison strikes, and hero on-hit poison affixes.
- Dragon wizard-element immunity now also rejects Earth elemental secondary effects (poison/earth DoT channel).
- Hardened Dragon DoT cleanup to cover all lightweight DoT channels.
- Dragon now purges bleed, poison, and burn from
DamageOverTimeeach tick. - Dragon now purges earth DoT from
StatusEffectseach tick. - Added Dragon immunity regression coverage updates.
dragon_immunity_testsnow verifies Poison damage is blocked on Dragon while Physical damage is still allowed.
v0.0.648
Section titled “v0.0.648”- Finalized Dragon burn immunity for Jade fire abilities.
- Dragon now rejects
Cauterizestatus applications (fire regen-block debuff) in addition to burn timers/DoTs. - Dragon status cleanup now purges any lingering burn-tagged debuffs each AI tick.
v0.0.647
Section titled “v0.0.647”- Hardened Dragon boss burn immunity to be absolute.
- Added per-tick Dragon burn-state purge for both
DamageOverTimeandStatusEffectsburn channels. - Dragon fire DoT visual state now clears immediately when present.
v0.0.646
Section titled “v0.0.646”- Added Dragon boss immunity to Fire and key crowd-control lockouts.
- Dragon now ignores Fire damage and Burn application across projectile hits, DoT ticks, and on-hit affixes.
- Dragon now rejects blind and other crowd-control status applications that would control-lock boss behavior.
- Updated Freeze behavior so Dragon remains active during Freeze time-stop.
- Non-Dragon enemies still freeze as before.
- Dragon movement/AI/special logic now continues while Freeze is active.
- Added Dragon immunity regression coverage.
- New test target:
dragon_immunity_tests.
v0.0.645
Section titled “v0.0.645”- Rebalanced music track loudness for a safer baseline mix.
- Reduced all files in
assets/Audio/Music/by roughly-15 dB. - Updated tracks:
MainMenu.mp3,GameMusic.mp3,BossMusic.mp3,DeathScreen.mp3.