Patch Notes Page 8
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v0.52.8
Section titled “v0.52.8”- Added exclusive Intro Chronicle music.
- The opening cinematic now plays
assets/Audio/Music/Cinematic.mp3as its dedicated music track. - Normal menu/gameplay/boss/death music is stopped while the cinematic is active and resumes through the regular music state once the cinematic completes or is skipped.
v0.52.7
Section titled “v0.52.7”- Scoped Kalibros tutorial pacing.
- The tutorial message buffer now only delays first-sighting and weather lessons.
- Pickup, powerup, consumable, level-up, and reward-choice lessons can open immediately again when their event happens.
v0.52.6
Section titled “v0.52.6”- Smoothed the Intro Chronicle handoff into gameplay.
- After the opening cinematic reaches black, the run now begins behind the black screen and fades into gameplay instead of snapping directly to the battlefield.
v0.52.5
Section titled “v0.52.5”- Added breathing room between Kalibros tutorials.
- Queued tutorial messages now wait briefly before the next popup opens, preventing multiple first-appearance lessons from chaining immediately after one another.
v0.52.4
Section titled “v0.52.4”- Added Slime first-sighting guidance.
- Kalibros now warns the player the first time a Slime enters current vision that Slimes can split and multiply if left unchecked.
v0.52.3
Section titled “v0.52.3”- Fixed Fire Skull tutorial targeting.
- Kalibros now only uses the Fire Skull lesson for the authored
fire_skullenemy id, preventing Orcs or other fireball-capable enemies from triggering the wrong tutorial.
v0.52.2
Section titled “v0.52.2”- Refined first-sighting Kalibros tutorials.
- Trader, Church, and Pub door shelter callouts now require the door to be inside the current fog-of-war vision circle instead of merely being somewhere on the screen.
- Special enemy mechanic callouts now require the enemy to be in currently visible fog-of-war tiles before Kalibros speaks.
v0.52.1
Section titled “v0.52.1”- Expanded first-appearance Kalibros onboarding.
- The first inventory item pickup now explains opening Inventory to inspect, compare, equip, sell, or later break down gear.
- The first food or potion pickup now explains quick-use recovery.
- Each powerup type now gets a one-time explanation when collected, including Frenzy, Kaboom, Magnet, Voodoo, Cloak, Lantern, Freeze, Recharge, Immortal, Health Surge, and the Die.
- Added map-door and crafting tutorial timing updates.
- The first visible Trader, Church, and Pub door contacts now highlight the door and tell the Warden they can seek shelter inside.
- The crafting/breakdown tutorial now appears at Round 5 instead of waiting for Wave 8.
- Refined talent and enemy tutorials.
- Kalibros now announces the first earned talent point only once per profile, while the unspent-talent reminder can recur whenever the player keeps sitting on points.
- Generic enemy callouts were removed; only enemies with special mechanics trigger first-seen lessons, including Bursters, Fire Skulls, Wraiths, reanimating undead, and enemy healers.