Skip to content

Patch Notes Page 8

  • Added exclusive Intro Chronicle music.
  • The opening cinematic now plays assets/Audio/Music/Cinematic.mp3 as its dedicated music track.
  • Normal menu/gameplay/boss/death music is stopped while the cinematic is active and resumes through the regular music state once the cinematic completes or is skipped.
  • Scoped Kalibros tutorial pacing.
  • The tutorial message buffer now only delays first-sighting and weather lessons.
  • Pickup, powerup, consumable, level-up, and reward-choice lessons can open immediately again when their event happens.
  • Smoothed the Intro Chronicle handoff into gameplay.
  • After the opening cinematic reaches black, the run now begins behind the black screen and fades into gameplay instead of snapping directly to the battlefield.
  • Added breathing room between Kalibros tutorials.
  • Queued tutorial messages now wait briefly before the next popup opens, preventing multiple first-appearance lessons from chaining immediately after one another.
  • Added Slime first-sighting guidance.
  • Kalibros now warns the player the first time a Slime enters current vision that Slimes can split and multiply if left unchecked.
  • Fixed Fire Skull tutorial targeting.
  • Kalibros now only uses the Fire Skull lesson for the authored fire_skull enemy id, preventing Orcs or other fireball-capable enemies from triggering the wrong tutorial.
  • Refined first-sighting Kalibros tutorials.
  • Trader, Church, and Pub door shelter callouts now require the door to be inside the current fog-of-war vision circle instead of merely being somewhere on the screen.
  • Special enemy mechanic callouts now require the enemy to be in currently visible fog-of-war tiles before Kalibros speaks.
  • Expanded first-appearance Kalibros onboarding.
  • The first inventory item pickup now explains opening Inventory to inspect, compare, equip, sell, or later break down gear.
  • The first food or potion pickup now explains quick-use recovery.
  • Each powerup type now gets a one-time explanation when collected, including Frenzy, Kaboom, Magnet, Voodoo, Cloak, Lantern, Freeze, Recharge, Immortal, Health Surge, and the Die.
  • Added map-door and crafting tutorial timing updates.
  • The first visible Trader, Church, and Pub door contacts now highlight the door and tell the Warden they can seek shelter inside.
  • The crafting/breakdown tutorial now appears at Round 5 instead of waiting for Wave 8.
  • Refined talent and enemy tutorials.
  • Kalibros now announces the first earned talent point only once per profile, while the unspent-talent reminder can recur whenever the player keeps sitting on points.
  • Generic enemy callouts were removed; only enemies with special mechanics trigger first-seen lessons, including Bursters, Fire Skulls, Wraiths, reanimating undead, and enemy healers.