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v0.0.748
Section titled “v0.0.748”- Advanced scripted and native mod runtime capabilities.
ScriptRuntimenow loads JSON entrypoints and executes bounded hook actions (add_copper, wave-clear bonus multipliers, andspawn_enemyrequests).- Wave-start script actions are now applied in runtime (scripted copper grants and enemy spawns), and wave-clear rewards now honor script-configured multipliers.
- Upgraded native plugin host from scaffold to dynamic loading path.
NativePluginHostnow resolves platform-specific plugin binaries, validates required exports/ABI/API metadata, and executes plugin lifecycle callbacks (OnLoad,OnTick,OnUnload) in unsafe mode.- Added platform-aware binary resolution and actionable failure reasons (
platform mismatch,binary not found,export missing,ABI mismatch). - Added missing mod deliverables and tests.
- Added
game/mods/ModRuntimeState.h/.cpp. - Added
tools/native_sdk/(C ABI header, sample plugin CMake project, SDK README). - Added
script_runtime_testsand expandedmod_runtime_testsfor digest and native-loader behavior. - Packaging/docs updates.
- Packaging scripts now include
tools/native_sdk/asnative_sdk/in distributables. - Expanded
WardenModKit validatelint coverage for gameplay datasets and added starter schemas forenemies,waves,contracts, andrpg. WardenModKit initnow scaffoldsscripts/runtime.jsonand wires script entrypoints by default.- Updated
README.md,docs/MODDING_GUIDE.md,docs/MODDING_API.md,docs/NATIVE_PLUGIN_SDK.md, anddocs/GAME_SPEC.mdfor new runtime behavior. - Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.748. - Updated Discord join-service test build-tag fixtures to
v0.0.748(mismatch assertion moved tov0.0.749).
v0.0.747
Section titled “v0.0.747”- Expanded mod validation test infrastructure for cleaner CI signal and compatibility coverage.
- Split workshop validation assertions into a dedicated
steam_workshop_validation_teststarget. - Kept
steam_workshop_testsfocused on workshop manifest/load-policy and upload-tooling smoke behavior. - Hardened native plugin compatibility digest regression coverage.
mod_runtime_testsnow assertsNativePluginHost::activePluginDigest()is non-empty, deterministic across repeated loads, and changes when permission/API gating state changes.- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.747. - Updated Discord join-service test build-tag fixtures to
v0.0.747(mismatch assertion moved tov0.0.748).
v0.0.746
Section titled “v0.0.746”- Expanded automated coverage for workshop mod validation and native permission gates.
steam_workshop_testsnow validates root-level and nested workshopmod.jsondiscovery.- Added regression checks for invalid manifests, duplicate workshop IDs, diagnostics, and exported valid mod roots.
- Added
SteamWorkshopService::setMountedRootsForValidation(...)to exercise validation deterministically without Steam runtime dependencies. - Added native plugin host gating regression tests in the mod runtime suite.
mod_runtime_testsnow covers unsafe-mode rejection, API mismatch rejection, allow-list-required behavior, and permission normalization/denial paths.- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.746. - Updated Discord join-service test build-tag fixtures to
v0.0.746(mismatch assertion moved tov0.0.747).
v0.0.745
Section titled “v0.0.745”- Expanded milestone runtime integration for modding, scripting, and workshop validation.
- Added script hook dispatch for enemy spawn/kill, player damage, pickup collection, wave start, boss spawn, and run start.
- Added native plugin permission allow-list validation and explicit unsafe-native warning paths.
- Added workshop-side manifest scanning with canonical mod-id validation and duplicate-id rejection diagnostics.
- Improved in-game Mods manager controls.
- Added
Unsafe Native Mods: ON/OFFtoggle directly in the Mods menu. - Mods page now surfaces runtime warning counts and selected-mod missing dependency hints.
- Added WardenModKit CLI scaffolding and packaging coverage.
- Added
tools/modkit+modtoolswithinit,validate,pack,inspect,diff, andmap validatecommands. - Added mod template/schema assets and packaged
mods/+modtools/in all platform pack scripts. - Added net/test/runtime safety coverage updates.
- Added net join regression for
mod set mismatchinNetSessionJoinTests. - Updated workshop manifest supported roots to include
mods. - Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.745. - Updated Discord join-service test build-tag fixtures to
v0.0.745(mismatch assertion moved tov0.0.746).
v0.0.744
Section titled “v0.0.744”- Added milestone-0 runtime mod infrastructure and deterministic load order.
- Added
engine/modsystems formod.jsonparsing, discovery, dependency/load-hint resolution, and virtual filesystem mounting. - Runtime mod precedence now resolves as enabled mods, then workshop roots, then base game roots.
- Wired core content loading through the mod-aware VFS.
GameRoot::resolveAssetPath(...)now resolves through the shared mod VFS before fallback.- Data loaders for asset manifest, enemies/units/allies, RPG data, waves/contracts, menu presets/abilities, and menu-attract config now use mod-aware path resolution.
- Improved TMX include fallback behavior for modded maps.
TmxLoadernow accepts include search roots and can resolve external TSX includes through mounted roots when map-relative includes are absent.- Added runtime mod regression coverage.
- Added
tests/ModRuntimeTests.cppandmod_runtime_teststarget (manifest/registry/resolver, VFS precedence, asset-manifest override, TMX include fallback). - Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.744. - Updated Discord join-service test build-tag fixtures to
v0.0.744(mismatch assertion moved tov0.0.745).
v0.0.743
Section titled “v0.0.743”- Fixed Combustion hazard hit detection to require direct flame contact.
- Combustion damage/ignite now triggers only while the hero collider overlaps the active flame footprint.
- Contact checks now clamp to the visible 32x32 flame bounds, preventing long-range ignition from oversized tuning radius values.
- Updated Combustion mutator text/tuning for clarity.
- Updated mutator description to explicitly state direct flame contact behavior.
- Updated default
puddleRadiustuning to16.0(32x32 flame half-size). - Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.743. - Updated Discord join-service test build-tag fixtures to
v0.0.743(mismatch assertion moved tov0.0.744).
v0.0.742
Section titled “v0.0.742”- Adjusted Volatile death explosion sizing/placement for exact sprite-scale readability.
- Volatile
Explosion1.pngdeath FX now renders at fixed32x32in-world (1:1 with source frame size). - Volatile explosion spawn is centered on the dying enemy position.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.742. - Updated Discord join-service test build-tag fixtures to
v0.0.742(mismatch assertion moved tov0.0.743).
v0.0.741
Section titled “v0.0.741”- Fixed volatile death explosion visibility layering.
- Volatile explosion overlay now computes a render sort bias from the dying enemy’s visual height so the explosion draws above the corpse reliably.
- Slightly increased minimum volatile explosion render span for better readability on small enemies while preserving enemy-scaled behavior.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.741. - Updated Discord join-service test build-tag fixtures to
v0.0.741(mismatch assertion moved tov0.0.742).