Patch Notes Page 75
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v0.0.772
Section titled “v0.0.772”- Fixed Character inventory controller pane handoff reliability.
- Equipped-slot navigation now follows the visual equipment grid order instead of raw enum/index order.
- Right-edge handoff from Equipped to Inventory now triggers reliably when navigating the visible rightmost equipment column.
- Left-edge handoff from Inventory back to Equipped now lands on the matching visual equipment row.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.772. - Updated Discord join-service test build-tag fixtures to
v0.0.772(mismatch assertion moved tov0.0.773).
v0.0.771
Section titled “v0.0.771”- Improved controller inventory pane navigation in Character screen.
- Controller left/right navigation now transfers focus between Equipped and Inventory panels at panel edges.
- Switching panes preserves approximate row context so highlighted selection lands in a matching area.
- Inventory panel can now be reached and navigated directly from Equipped panel without relying on a separate pane-toggle input.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.771. - Updated Discord join-service test build-tag fixtures to
v0.0.771(mismatch assertion moved tov0.0.772).
v0.0.770
Section titled “v0.0.770”- Fixed remaining controller navigation gaps in gameplay overlays.
- Inventory controller navigation now works while Character screen is open (left stick/D-pad selection restored) and confirm equips/uses the highlighted slot.
- Pause overlay now supports controller navigation/confirm across Resume, Options, Main Menu, and the Quit confirmation prompt.
- Talent overlay now supports controller navigation between talent nodes and confirm to spend/select the highlighted node.
- Added focused-state visual styling for pause overlay buttons during controller navigation.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.770. - Updated Discord join-service test build-tag fixtures to
v0.0.770(mismatch assertion moved tov0.0.771).
v0.0.769
Section titled “v0.0.769”- Fixed controller confirm/select behavior and overlay input priority in in-run UI.
- Overlay confirm now accepts
Interactinput (Aon Xbox /Xon PlayStation by default), restoring reliable select/equip actions in controller-driven overlays. - Level-up selector controller navigation now uses left/right only, with confirm to choose the highlighted option.
- Active overlays now block other overlay-open hotkeys/actions and world interact-openers, preventing GUI stacking while navigating with controller or HUD quick actions.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.769. - Updated Discord join-service test build-tag fixtures to
v0.0.769(mismatch assertion moved tov0.0.770).
v0.0.768
Section titled “v0.0.768”- Added controller support across in-run overlay screens.
- Level-up selector now supports controller navigation and confirm input.
- Ability Shop, Abilities upgrades, Trader buy/sell, Mercenary Hall, and Event/Bounty/Contract boards now support controller navigation + confirm actions.
- Inventory overlay now supports controller navigation for item/equipment focus and actions (equip/unequip/socket/unsocket + hotbar assign).
- Improved controller selection feedback in overlays.
- Added selected-state styling for Level Up cards.
- Added selected-state styling for Trader inventory sell rows.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.768. - Updated Discord join-service test build-tag fixtures to
v0.0.768(mismatch assertion moved tov0.0.769).
v0.0.767
Section titled “v0.0.767”- Fixed Options menu clipping on 1080p displays by enabling full-page scrolling.
- Options now scrolls as a single page so the Controls Remapping/keybind section is reachable even when content exceeds viewport height.
- Removed nested keybind-list scrolling from the controls card so the entire screen uses one vertical scroll flow.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.767. - Updated Discord join-service test build-tag fixtures to
v0.0.767(mismatch assertion moved tov0.0.768).
v0.0.766
Section titled “v0.0.766”- Fixed Maria and Gunther attack sprite size mismatch versus idle/move sizing.
- Extended hero combat-sheet scale normalization to include Maria (
assassin) and Gunther (support) in both runtime hero-sheet initialization paths. - Attack animations for Maria/Gunther now keep the same movement-footprint consistency already used by Jack/Ellis/Robin.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.766. - Updated Discord join-service test build-tag fixtures to
v0.0.766(mismatch assertion moved tov0.0.767).
v0.0.765
Section titled “v0.0.765”- Fixed external terminal-window toggle reliability on Windows startup.
- Startup now resolves
data/gameplay.jsonfrom both current working directory and executable-base paths before readingdeveloperUi.externalTerminalWindowEnabled. - Added compatibility fallback for mistyped key
developerUi.externalTerminaWindowEnabled. - When disabled, startup now also detaches from the console (
FreeConsole) so no extra cmd window remains. - Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.765. - Updated Discord join-service test build-tag fixtures to
v0.0.765(mismatch assertion moved tov0.0.766).