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Patch Notes Page 75

  • Fixed Character inventory controller pane handoff reliability.
  • Equipped-slot navigation now follows the visual equipment grid order instead of raw enum/index order.
  • Right-edge handoff from Equipped to Inventory now triggers reliably when navigating the visible rightmost equipment column.
  • Left-edge handoff from Inventory back to Equipped now lands on the matching visual equipment row.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.772.
  • Updated Discord join-service test build-tag fixtures to v0.0.772 (mismatch assertion moved to v0.0.773).
  • Improved controller inventory pane navigation in Character screen.
  • Controller left/right navigation now transfers focus between Equipped and Inventory panels at panel edges.
  • Switching panes preserves approximate row context so highlighted selection lands in a matching area.
  • Inventory panel can now be reached and navigated directly from Equipped panel without relying on a separate pane-toggle input.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.771.
  • Updated Discord join-service test build-tag fixtures to v0.0.771 (mismatch assertion moved to v0.0.772).
  • Fixed remaining controller navigation gaps in gameplay overlays.
  • Inventory controller navigation now works while Character screen is open (left stick/D-pad selection restored) and confirm equips/uses the highlighted slot.
  • Pause overlay now supports controller navigation/confirm across Resume, Options, Main Menu, and the Quit confirmation prompt.
  • Talent overlay now supports controller navigation between talent nodes and confirm to spend/select the highlighted node.
  • Added focused-state visual styling for pause overlay buttons during controller navigation.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.770.
  • Updated Discord join-service test build-tag fixtures to v0.0.770 (mismatch assertion moved to v0.0.771).
  • Fixed controller confirm/select behavior and overlay input priority in in-run UI.
  • Overlay confirm now accepts Interact input (A on Xbox / X on PlayStation by default), restoring reliable select/equip actions in controller-driven overlays.
  • Level-up selector controller navigation now uses left/right only, with confirm to choose the highlighted option.
  • Active overlays now block other overlay-open hotkeys/actions and world interact-openers, preventing GUI stacking while navigating with controller or HUD quick actions.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.769.
  • Updated Discord join-service test build-tag fixtures to v0.0.769 (mismatch assertion moved to v0.0.770).
  • Added controller support across in-run overlay screens.
  • Level-up selector now supports controller navigation and confirm input.
  • Ability Shop, Abilities upgrades, Trader buy/sell, Mercenary Hall, and Event/Bounty/Contract boards now support controller navigation + confirm actions.
  • Inventory overlay now supports controller navigation for item/equipment focus and actions (equip/unequip/socket/unsocket + hotbar assign).
  • Improved controller selection feedback in overlays.
  • Added selected-state styling for Level Up cards.
  • Added selected-state styling for Trader inventory sell rows.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.768.
  • Updated Discord join-service test build-tag fixtures to v0.0.768 (mismatch assertion moved to v0.0.769).
  • Fixed Options menu clipping on 1080p displays by enabling full-page scrolling.
  • Options now scrolls as a single page so the Controls Remapping/keybind section is reachable even when content exceeds viewport height.
  • Removed nested keybind-list scrolling from the controls card so the entire screen uses one vertical scroll flow.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.767.
  • Updated Discord join-service test build-tag fixtures to v0.0.767 (mismatch assertion moved to v0.0.768).
  • Fixed Maria and Gunther attack sprite size mismatch versus idle/move sizing.
  • Extended hero combat-sheet scale normalization to include Maria (assassin) and Gunther (support) in both runtime hero-sheet initialization paths.
  • Attack animations for Maria/Gunther now keep the same movement-footprint consistency already used by Jack/Ellis/Robin.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.766.
  • Updated Discord join-service test build-tag fixtures to v0.0.766 (mismatch assertion moved to v0.0.767).
  • Fixed external terminal-window toggle reliability on Windows startup.
  • Startup now resolves data/gameplay.json from both current working directory and executable-base paths before reading developerUi.externalTerminalWindowEnabled.
  • Added compatibility fallback for mistyped key developerUi.externalTerminaWindowEnabled.
  • When disabled, startup now also detaches from the console (FreeConsole) so no extra cmd window remains.
  • Updated build/version alignment.
  • Updated player-visible build string to Pre-Alpha | Build v0.0.765.
  • Updated Discord join-service test build-tag fixtures to v0.0.765 (mismatch assertion moved to v0.0.766).