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v0.0.788
Section titled “v0.0.788”- Added time-of-day TMX layer support for
Day,Night, andFire. DayandNightlayers now swap both visibility and collision with the live day/night cycle, so only the active layer blocks movement.Firenow stays collision-free, keeps itsFiretile-property lighting behavior, and only renders at night.- Nighttime fire overlays now draw above the player while front-cover layers still render on top afterward.
v0.0.787
Section titled “v0.0.787”- Fixed escort and event asset loading in archive-only builds.
- Escort NPC textures now resolve through the shared runtime asset resolver, so
Escort.pngloads fromwardens_content.wpkinstead of requiring loose files on disk. - Event spire texture loading now uses the same archive-aware path resolution, keeping event visuals consistent in packaged clients.
- Updated build/version alignment.
- Updated player-visible build string to
Early Access | Build v0.0.787.
v0.0.786
Section titled “v0.0.786”- Fixed Voodoo pickup infighting damage.
- Enemies retargeted by Voodoo now deal melee contact damage to other enemies while Voodoo chaos is active.
- Added hit-flash and damage-event reporting for Voodoo enemy-vs-enemy contact hits so feedback and downstream systems stay consistent.
- Updated build/version alignment.
- Updated player-visible build string to
Early Access | Build v0.0.786.
v0.0.785
Section titled “v0.0.785”- Fixed shrine activation reliability with
E. - Shrine interact range now enforces a minimum reachable distance based on shrine and hero collision extents.
- Prevents cases where the shrine prompt appears but activation cannot trigger because collision keeps the hero just outside the configured interact radius.
- Tightened minimap wallet text presentation.
- Wallet panel no longer forces a wide minimum width, removing extra trailing empty space under the minimap.
- Updated wallet separator formatting for a more compact readout.
- Healing shrines (mending totems) no longer block wave progression.
- Living mending totems are excluded from
enemiesAlive_wave-clear counting. - Waves can now clear/advance while healing totems still exist.
- Updated build/version alignment.
- Updated player-visible build string to
Early Access | Build v0.0.785.
v0.0.784
Section titled “v0.0.784”- Added data-driven visibility toggles for Main Menu multiplayer buttons.
data/gameplay.jsonnow supportsui.mainMenu.showHostButtonandui.mainMenu.showJoinButton.- The Main Menu now hides Host/Join when those toggles are disabled.
- Updated Main Menu navigation/rendering to match visible buttons.
- Keyboard/controller focus and confirm actions now skip hidden Host/Join entries.
- Fallback non-Rml main-menu rendering now only draws enabled entries.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.784.
v0.0.783
Section titled “v0.0.783”- Fixed packaged warden sprite loading and animation regressions in archive-only clients.
- Local and remote hero sprite-sheet loading now uses archive-aware texture resolution instead of direct filesystem-existence checks against raw
assets/...paths. spawnHero()now keeps movement sprite-sheet animation active when movement sheets load, even if combat sheets are temporarily unavailable.- Restores expected visuals/animation for wardens including Jack, Ellis, and Maria when running from
wardens_content.wpk. - Refreshed packaged test client output.
- Rebuilt Release binaries and recreated packaged client output from clean output with a newly generated packaged client output.wpk`.
- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.783. - Updated Discord join-service test build-tag fixtures to
v0.0.783(mismatch assertion moved tov0.0.784).
v0.0.782
Section titled “v0.0.782”- Restored legacy warden mini-unit sprite assets in packaged builds.
- Added
assets/Sprites/Units/HeavyUnit.png,assets/Sprites/Units/LightUnit.png, andassets/Sprites/Units/MedicUnit.pngback into the canonical packaged asset tree. - Archive (
wardens_content.wpk) builds now include those sprites again, fixing missing/wrong mini-unit visuals for legacy unit definitions that still reference them indata/units.json. - Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.782. - Updated Discord join-service test build-tag fixtures to
v0.0.782(mismatch assertion moved tov0.0.783).
v0.0.781
Section titled “v0.0.781”- Fixed packaged-client asset/audio loading with encrypted archive-only builds.
initializeMusic()andinitializeSfx()now resolve paths throughresolveAssetPath(...), so SDL_mixer receives extracted cache paths instead of unresolvedassets/...paths.ContentArchive::resolvePath(...)now handles directory probes by prefix, so directory-based loaders (for example enemy sprite discovery underassets/Sprites/Enemies) resolve correctly when content only exists inwardens_content.wpk.- Updated build/version alignment.
- Updated player-visible build string to
Pre-Alpha | Build v0.0.781. - Updated Discord join-service test build-tag fixtures to
v0.0.781(mismatch assertion moved tov0.0.782).