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Patch Notes Page 71

  • Updated enemy healer survival behavior.
  • Pack and support healers now try to stay away from the player while supporting allies.
  • Healers now switch into close-range self-defense once the player crosses their configured defense radius.
  • Added coordinated enemy pack behavior to standard waves.
  • Normal wave enemies now spawn in 3-6 member packs with guaranteed tank and healer roles, plus randomized DPS, flanker, and Flame Skull ranged assignments.
  • Packs now gain a proximity buff while 3 or more members stay together, increasing outgoing damage, attack speed, movement speed, and damage resistance.
  • Healers now prioritize injured pack tanks first, while flankers and ranged members use role-specific positioning around the player.
  • Updated Flame Skull ranged shots to use Jade’s base Fire projectile visuals.
  • Flame Skulls now fire the same stage-1 Fire projectile sheet/animation used by Jade’s Fire auto-attack.
  • Flame Skull projectiles no longer use the old custom fire-skull fireball art or trigger fireball-style impact explosions.
  • Improved Flame Skull fireball animation timing.
  • Flame Skull fireballs now retime their projectile strip to the actual shot distance so point-blank casts still play the full sequence before impact.
  • Flame Skull fireballs now play their strip once and hold on the last frame instead of looping during flight.
  • Fixed the last packaged menu logo placeholder regression.
  • Menu logo slots are now plain layout containers instead of Rml image elements, so the engine-drawn WoW-Logo.png no longer inherits a white replaced-element background.
  • Fixed the remaining direct-draw alpha issue for packaged menu logos.
  • SDL texture draws now force blend mode at render time for non-batched full-texture and texture-region copies, so transparent PNG pixels stay transparent.
  • Fixed the remaining white-box logo regression in packaged menus.
  • Rml logo placeholders no longer render their own duplicate image behind the engine-drawn logo, so transparent areas stay transparent.
  • Fixed transparent logo rendering in packaged menus.
  • Engine textures created from PNG surfaces now default to alpha blending, so WoW-Logo.png respects its transparent background.