Skip to content

Patch Notes Page 67

  • Improved the intermission countdown HUD callout.
  • The next-wave timer now renders larger and centered at the top of the screen for better readability.
  • The timer now uses the same RmlUi HUD skin as the rest of the in-game interface instead of a bespoke draw path.
  • Improved the intermission countdown HUD callout.
  • The next-wave timer now renders larger and centered at the top of the screen for better readability.
  • The timer is no longer grouped into the left-side status card.
  • Added corrupted RPG gear and church cleansing.
  • Equippable loot can now spawn corrupted with bonus item levels, stronger affixes, extra positive rolls, and one forced downside.
  • Father Mathias can now cleanse corrupted gear for gold, removing the corruption drawback while keeping the item’s positive rolls.
  • Added corruption gameplay penalties and UI support.
  • Corrupted gear now uses a dedicated crimson-violet item color, surfaces its corruption details in tooltips/details, and blocks unequipping when the rolled drawback is Cursed.
  • Weakness, Clumsiness, Slow, Vulnerable, Armor Drain, and Low Durability now apply runtime penalties while the corrupted item remains equipped.
  • Improved trader repair targeting controls.
  • Scrolling the mouse wheel over the trader window now cycles the currently selected damaged item for repair.
  • Repair selection now stays in sync across damaged equipped gear and damaged inventory gear instead of depending only on hover.
  • Added durability to RPG weapons and armor.
  • Max durability now scales from item rarity and rolled item quality, with low-durability warnings and break-to-destroy behavior.
  • Broken gear now auto-unequips, disappears, and notifies the player with a toast.
  • Added trader repair services for damaged gear.
  • Trax can now quote and repair all gear, equipped gear, or the currently selected damaged item for gold.
  • Repair costs now scale with missing durability, item level, rarity, and rolled quality.
  • Updated item details to show durability.
  • Inventory, hover, compare, and trader detail panels now display durability for repairable gear.
  • Expanded Options with display mode and frame-rate controls.
  • Players can now switch between Fullscreen, Windowed, and Borderless Fullscreen directly from the main-menu and pause-menu Options screens.
  • Options now expose frame-rate caps for 30, 60, 120, 144, 240, and Unlimited, with both settings saved to the player profile and restored on startup.
  • Tightened interior NPC dialogue hotspots to authored map tiles.
  • Dialogue now prefers NPC-specific TMX interaction layers when the NPC JSON declares one, so interior talk prompts can follow exact authored tiles instead of a loose radius.
  • Father Mathias now uses the chapel’s Priest tiles, and Jules no longer opens bartender dialogue from the extra pub tiles above the bar path.
  • Fixed dialogue clicks firing more than one response.
  • Dialogue response selection now relies on the Rml row listener for click activation instead of also replaying the same press through the frame-level fallback.
  • Mouse-wheel scrolling over the response list remains handled separately, so list scrolling still works without double-advancing dialogue.