Patch Notes Page 65
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v0.0.855
Section titled “v0.0.855”- Added subtle daytime god rays to outdoor scenes.
- Sun shafts now drift and pulse softly from the top-left during daytime while staying hidden in interiors and after dusk.
data/lighting.jsonnow exposes god-ray tuning for color, opacity, beam count, width, length, drift, pulse, spread, parallax, and day fade thresholds.
v0.0.854
Section titled “v0.0.854”- Reduced cases where the hero can get trapped inside walls or scenery after a fast move.
- The game now searches for the nearest walkable landing spot when
Phase Stepfinishes inside blocked terrain. - Hero collision cleanup now applies a short unstuck nudge toward nearby walkable ground instead of leaving the player embedded indefinitely.
v0.0.853
Section titled “v0.0.853”- Fixed the
Show FPStoggle in Options so it behaves like the other toggle buttons. - The row now stages into the runtime UI data reliably when building the game, including UI-only changes that do not relink the executable.
- Updated
Clientartifacts can now pick up the correct Options layout and toggle behavior immediately after rebuilding content.
v0.0.852
Section titled “v0.0.852”- Added an FPS counter toggle to Options.
- Main-menu and pause-menu Options now let players turn the HUD FPS counter on or off.
- The setting is now saved with the player profile and restored on startup.
v0.0.851
Section titled “v0.0.851”- Hardened Fear against door entry.
- Interact input is now cleared at the input-sampling boundary while the hero is Feared.
- Door transitions now refuse to fire if Fear is still active, even if another caller reaches the transition helper.
v0.0.850
Section titled “v0.0.850”- Prevented Fear from triggering
Einteractions. - Feared heroes no longer enter or leave doors while the status is active.
Press Eprompts for doors, boards, shrines, traders, and dialogue now stay hidden until Fear ends.
v0.0.849
Section titled “v0.0.849”- Escort Duty now uses authored TMX route markers from
Main.tmx. - Escort NPCs spawn at a random
EscortslayerEscortStartobject instead of a hero-near procedural point when authored markers are available. - Escort destinations now pick a random
EscortFinishobject and still require a reachable path before the event begins. - Added a TMX regression check for escort route markers.
tmx_testsnow asserts theEscortsobject layer contains bothEscortStartandEscortFinishobjects.
v0.0.848
Section titled “v0.0.848”- Moved talent point gained notifications into the top-center HUD callout.
- New talent points now appear in the same top-center slot as the intermission countdown instead of the top-left toast stack.
- Extended top-left toast visibility.
- Pickup and other non-timer toasts now linger longer before fading out.
- Fixed inventory sell prices using the wrong currency.
- Sell labels now show copper, and every inventory sale refunds copper even after the traveling trader unlocks.