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Patch Notes Page 65

  • Added subtle daytime god rays to outdoor scenes.
  • Sun shafts now drift and pulse softly from the top-left during daytime while staying hidden in interiors and after dusk.
  • data/lighting.json now exposes god-ray tuning for color, opacity, beam count, width, length, drift, pulse, spread, parallax, and day fade thresholds.
  • Reduced cases where the hero can get trapped inside walls or scenery after a fast move.
  • The game now searches for the nearest walkable landing spot when Phase Step finishes inside blocked terrain.
  • Hero collision cleanup now applies a short unstuck nudge toward nearby walkable ground instead of leaving the player embedded indefinitely.
  • Fixed the Show FPS toggle in Options so it behaves like the other toggle buttons.
  • The row now stages into the runtime UI data reliably when building the game, including UI-only changes that do not relink the executable.
  • Updated Client artifacts can now pick up the correct Options layout and toggle behavior immediately after rebuilding content.
  • Added an FPS counter toggle to Options.
  • Main-menu and pause-menu Options now let players turn the HUD FPS counter on or off.
  • The setting is now saved with the player profile and restored on startup.
  • Hardened Fear against door entry.
  • Interact input is now cleared at the input-sampling boundary while the hero is Feared.
  • Door transitions now refuse to fire if Fear is still active, even if another caller reaches the transition helper.
  • Prevented Fear from triggering E interactions.
  • Feared heroes no longer enter or leave doors while the status is active.
  • Press E prompts for doors, boards, shrines, traders, and dialogue now stay hidden until Fear ends.
  • Escort Duty now uses authored TMX route markers from Main.tmx.
  • Escort NPCs spawn at a random Escorts layer EscortStart object instead of a hero-near procedural point when authored markers are available.
  • Escort destinations now pick a random EscortFinish object and still require a reachable path before the event begins.
  • Added a TMX regression check for escort route markers.
  • tmx_tests now asserts the Escorts object layer contains both EscortStart and EscortFinish objects.
  • Moved talent point gained notifications into the top-center HUD callout.
  • New talent points now appear in the same top-center slot as the intermission countdown instead of the top-left toast stack.
  • Extended top-left toast visibility.
  • Pickup and other non-timer toasts now linger longer before fading out.
  • Fixed inventory sell prices using the wrong currency.
  • Sell labels now show copper, and every inventory sale refunds copper even after the traveling trader unlocks.