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Patch Notes Page 35

  • Fixed haste-on-kill boots stacking move speed indefinitely.
  • The On kill: Move Speed boot affixes now last 2 seconds instead of 3.
  • Repeated kills now refresh the same haste proc’s duration instead of stacking its move-speed percentage higher and higher.
  • Fixed the Baron Von Dreadmoor victory speech to advance across two actual dialogue panels.
  • The finale tutorial/dialogue system now supports explicit in-message page breaks, so long milestone speeches can advance panel by panel instead of relying on a fragile queued-message handoff.
  • Kalibros’s post-victory speech now always shows the Wen-saved celebration first and the Infinite Mode still lies before you as well... follow-up on the next confirm.
  • Split Kalibros’s post-Baron victory speech into two cleaner dialogue panels.
  • The first panel now ends after praising the Wardens and confirming Wen’s safety, avoiding text clipping in the finale dialogue box.
  • The second panel now begins with Infinite Mode still lies before you as well... and keeps the Infinite continuation / unlock callout readable.
  • Reworked the Baron Von Dreadmoor finale into a full victory celebration.
  • Defeating Baron Von Dreadmoor now triggers a jubilant Kalibros speech before the final victory screen appears.
  • Kalibros now calls out the Wardens’ performance, confirms that Wen is safe once more, and announces that Infinite Mode has been unlocked.
  • Expanded the victory screen into a larger end-of-run finale.
  • The victory overlay now highlights Baron Von Dreadmoor’s defeat, celebrates Wen’s safety, and showers the screen with confetti.
  • Players can now choose Continue, Recap, or Main Menu from the final victory screen.
  • Added direct post-victory continuation into Infinite Mode.
  • Choosing Continue now converts the current run to Infinite Mode rules starting on the next wave instead of ending immediately after the final boss dies.
  • Changed Restore Save to recover the newest local backup for the active profile.
  • Restore Save now restores the newest matching *_backup_*.dat file into the active profile instead of requiring a Steam Cloud copy.
  • After a successful restore, the refreshed primary save is uploaded to Steam Cloud automatically.
  • Save Management copy and status guidance now describe restore as a local-backup recovery path.
  • Fixed legacy vanilla save import so existing progression is preserved.
  • Legacy profile_mod_...dat vanilla saves are now deserialized, normalized, and re-saved into profile.dat instead of being treated as incompatible.
  • The importer now prefers a meaningful legacy save over a blank profile.dat, so players keep their stats, unlocks, and vault progress after the slot routing fix.
  • Legacy Steam Cloud vanilla saves now follow the same import rule before being copied into the primary profile.dat cloud slot.
  • Fixed vanilla save-slot routing for Steam Cloud sync and full-save deletion.
  • Vanilla sessions no longer generate a fake profile_mod_...dat slot when no runtime mods are active.
  • The game now migrates the old accidental vanilla slot back to profile.dat locally and in Steam Cloud before startup sync runs.
  • Delete Save now also removes the legacy accidental vanilla slot names so a wiped profile does not come back on the next launch.
  • Split local backup from manual Steam Cloud upload in Save Management.
  • Backup Save now only writes a timestamped local snapshot of the active profile.
  • New Upload Save button now force-saves the active profile and pushes that primary save slot to Steam Cloud.
  • Save status guidance now points players to Upload Save when the local profile is newer than Steam Cloud.