Patch Notes Page 33
Patch Notes Index
Return to the patch-note index.
Previous Page
Newer entries.
Next Page
Older entries.
v0.20.4
Section titled “v0.20.4”- Fixed the remaining rounded wave timer card in the Rml HUD path.
- The top-center
Wave X in Yintermission/talent panel no longer gets a runtime rounded border radius, so staged and live HUD rendering now stay square-edged.
v0.20.3
Section titled “v0.20.3”- Polished combat callouts and dialogue card readability.
- The top-center wave/talent callout card now uses square corners instead of rounded corners.
- Kalibros tutorial dialogue cards now use square-edged title and body panels.
- Wave mutator and
Talent Point Gainednotifications now linger a few seconds longer so they are easier to read mid-fight. - Improved nemesis kill rewards.
- Nemesis kills now drop rank-scaled loot in addition to their existing currency bonus.
- Higher-ranked nemeses now drop more items and roll into stronger rarity bands, so letting one escape can pay off if you survive the rematch.
v0.20.2
Section titled “v0.20.2”- Tightened Captain nemesis patrol HUD readability.
- Active Captain status lines now drop the
Captain:prefix so the rank, name, and checkpoint count fit more cleanly in the HUD. - Reduced Captain patrol route length.
- Captains now patrol 1-2 SpawnArea checkpoints per route instead of 3-5, so escapes resolve faster and the patrol objective is less verbose on-screen.
v0.20.1
Section titled “v0.20.1”- Fixed several Captain nemesis patrol and HUD regressions.
- Active Captain status lines now show how many patrol checkpoints remain instead of the old wave-based escape timer.
- Captain minimap blips now render in cyan so they stand out from the normal enemy swarm.
- Stuck enemies now recover to the nearest SpawnArea to themselves, and Captain patrol routes now sample walkable route points instead of raw SpawnArea centers to prevent stationary spawns.
v0.20.0
Section titled “v0.20.0”- Reworked Captain nemesis patrols, ranks, and battlefield warnings.
- Captains now spawn in their own SpawnArea, patrol 3-5 SpawnAreas in sequence, and only break patrol when a Warden enters line of sight or damages them.
- Escaping Captains now rank up from Scout through Warlord, and their next return scales their stats, rewards, affixes, and escort support from that higher rank.
- Captains now pay out only when slain, while successful escapes trigger a stronger future return instead of an immediate reward.
- Added clearer nemesis presentation and first-time Kalibros guidance.
- First Captain spawn, escape, return, and kill moments now use one-time Kalibros dialogue per save, including spotlighting the initial Captain just like the Loot Goblin tutorial beat.
- Later Captain spawn, escape, return, and defeat events now use compact rank-aware toasts, and hovering a nemesis shows a clamped health/shield card with its current rank and name.
v0.19.0
Section titled “v0.19.0”- Added new one-time Kalibros warnings for Healing Obelisks and Hellmouths.
- The first Healing Obelisk now pauses the field with a Kalibros warning that nearby enemies will keep getting healed until the obelisk is destroyed.
- The first Hellmouth now pauses the field with a Kalibros warning that it will keep spawning enemies until the Wardens take it out.
- Spawner Hunt no longer stacks an extra generic event tutorial on top of the new Hellmouth-specific warning.
v0.18.6
Section titled “v0.18.6”- Fixed loot goblin corrupted-drop reliability.
- Loot Goblins now always drop at least one corrupted gear item when killed.
- The guaranteed corrupted drop still uses the normal corruption roll pipeline, so its bonus item levels, stronger affixes, and forced drawback match the rest of the corruption system.
v0.18.5
Section titled “v0.18.5”- Fixed the in-match Hotkeys HUD list so it now reflects the full set of always-available run windows.
- Added the Crafting shortcut (
C) to the Hotkeys list and restored the Quests entry in the fallback HUD renderer so both HUD paths show the same buttons. - Collapsing the Hotkeys list now hides every secondary button, leaving only the top
Hotkeystoggle visible.