Patch Notes Page 28
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v0.26.0
Section titled “v0.26.0”- Split reagents into their own inventory view on the character screen.
- The Warden inventory header now includes a
View Reagentstoggle that swaps the item grid over to a dedicated reagent list. - Salvaged materials and picked-up reagent items now route into that reagent inventory instead of occupying normal gear and consumable slots.
- Crafting still reads the full reagent pool, including gem dust value from loose socketable gems, while the standard inventory stays focused on equippable gear and usable items.
v0.25.2
Section titled “v0.25.2”- Swapped the game UI over to the PixelifySansV2 font family.
- SDL_ttf HUD text now loads
PixelifySansV2-Regular.ttfinstead of the older non-V2 regular face. - RmlUi now registers the V2 regular, medium, semibold, and bold faces so existing
Pixelify Sansstyling and bold menu/dialogue text resolve against the new assets cleanly.
v0.25.1
Section titled “v0.25.1”- Finished Jade’s rank-5 elemental impact set and polished shrine cards.
- Jade’s level-5 Wind primary now spawns its own centered burst animation on impact to match the other elemental rank-5 auto attacks.
- Shrine nameplates now use a warmer utility-card treatment with a little more vertical room so longer shrine names fit cleanly above the activation hint.
v0.25.0
Section titled “v0.25.0”- Improved shrine readability and gem shrine rewards.
- Nearby shrines now show a nameplate above the interaction prompt so players can identify the shrine before activating it.
- Gem Shrines now pick from loose gems plus gems socketed into backpack or equipped gear, and equipped item stats refresh immediately when a socketed gem tiers up.
- Expanded Jade’s rank-5 elemental auto impacts.
- Ice, Earth, Dark, and Lightning primaries now spawn centered burst animations on impact to match Fire’s level-5 payoff.
v0.24.0
Section titled “v0.24.0”- Reworked Bjorn’s frontline ability feel.
Flurry of Blowsnow rotates more slowly for clearer visual readability.Shield Bashnow always dashes toward the cursor up to a level-scaled maximum distance, damages enemies throughout the dash, and throws them sideways out of Bjorn’s lane.- Upgrading
Shield Bashnow increases its damage, dash reach, hit sweep, and shove strength. - Removed dragon gate collision and cleaned up singleplayer revive-scroll generation.
- Dragon gate portal scenery no longer blocks movement during the encounter.
Scroll of Reviveno longer appears in singleplayer consumable generation, where it has no useful target.
v0.23.0
Section titled “v0.23.0”- Added Bjorn’s full berserker talent tree and melee reach parity.
- Bjorn now gets a dedicated five-tier talent tree built around axe pressure, shield resilience, regeneration, and banner-fueled last stands.
- Bjorn’s melee reach now matches Jack’s extended frontline swing range.
- Reworked RPG breakdown rewards for gear, gems, and runes.
- Breaking down gear now returns authored salvage reagents, refunds socketed gems/runes, and can also refund gem dust from gem-cost recipes.
- Gems and runes can now be broken down directly into gem dust, with the dust yield tuned by socket tier in
data/gameplay.json. - Made Maria and Gunther unlock progress cumulative across runs.
- Reaching wave 50 in one run and wave 50 in another now counts toward Maria’s 100-wave unlock, and Gunther’s 20-wave unlock follows the same lifetime progression.
v0.22.1
Section titled “v0.22.1”- Fixed the trader header buyback button layout.
- The trader buyback button now keeps a stable
Buybacklabel and fixed width so it no longer crushes itself or theClosebutton in tight header layouts.
v0.22.0
Section titled “v0.22.0”- Split Trax and Pub shop inventories into independent services.
- Opening the Pub no longer overwrites Trax’s current stock, and each shop now keeps its own visible offers until its own reroll conditions are met.
- Added a persistent trader buyback ledger shared across shop services for the current run.
- Trader and Pub sell menus now expose a
Buybackview besideClose, and sold items remain available there until rebought or the run ends. - Buyback purchases return the exact sold item for the same copper price it was sold for, regardless of which shop the item was sold to.
- Expanded keyboard/mouse rebinding support for extra mouse buttons.
- Controls remapping now accepts
M3,M4, andM5for gameplay bindings while still reservingM1andM2. - Fixed enemy visual size scaling from inflating collision hitboxes.
- Enemies can now grow for presentation or boss-intensity reasons without also becoming wider blockers for pathing and traversal.